I think "Free to Play" is the worst thing to ever hit mmorpgs.
"Story-driven progression", does not rate a "Best" since dev-created stories are never as interesting to me as dynamic player-driven stories that are developed with friends and en…
If you enjoy survival games, the first five hours is worth $8. After finishing the starter isle, though, the game becomes a very strange animal. The territory control system is terrible unless you like doing duty for a large, 24/7 pvp guild. Or, …
Such rage over a game. I don't understand why it is so difficult to accept that others like something which you don't. SotA has problems, to be sure. Some are fixable, some might not be (like the constant loading screens). Bottom line is that I …
Like the OP, I prefer to be the "average Joe" in a mmorpg. Ryzom starts you out as a refugee. After playing a year, you might feel like a competent adventurer, but there will still be mobs in the open world that can smack you down in three seconds…
Dreamo84 said:
The zones built in this game are some of the most beautiful and well thought out ones in any game I've played. IMO
True. Hunting and gathering are very enjoyable due to the excellent scene design. I wish the over-…
Still the toughest, and best mmorpg running. The original SWG was a better sandbox, but that's long gone. I come back to Ryzom every so often just to remember what "challenge" means.
Awesome. I remember playing DAoC before they added the map. At night you could actually get lost in a forest full of nasties. Knowing how to navigate was actually a player skill, not something coded. I was disappointed when they put maps in. Ku…
As someone who is primarily a PvE player, there is no such thing as a useless class. You can't "win" at PvE. No, I don't consider rapid leveling to be "winning". Every class plays differently and provides useful variety to a game. I played a Tha…
You are a fine writer, but I don't care what anybody thinks of a game after having played for only two hours. Honestly, what you describe seems more like the first ten minutes. I hope you reported the quest bug. The game is in alpha and that is …
I invested a grand total of $45 into SotA and got my money's worth within the first week and still enjoy playing around with it. Note that I say "playing around with" and not "playing". If you don't mind paying to explore the systems of an alpha-…
blueturtle13 said:
What makes SotA so different?
I bought into Shards Online instead. (They are the other Ultima Online devs)
What makes it fun and unique for you?
The biggest difference is that SotA lacks an open, seamless world. An…
It's hard to say, SotA is so different. It feels crowded in-game, but that is possible with just a few hundred people because of the way the world is divided into little scenes. In other games that would not be enough to provide the needed financi…
LotRO and Rift were enjoyable to explore. GW2 was not. There were too many mechanisms designed to point out everything . Some of that could be toggled off, but it doesn't feel like exploration to me if I have to blindfold myself and plug my ears …
I'm glad to see the game still active and going strong, even if it's not my cup of tea. I tried it many years ago and enjoyed it for two or three weeks. It was my first Asian mmorpg so I enjoyed the different lore and visual style. Character crea…
Righteous_Rock said:
If you know how to rp, any game can be the greatest game you have ever played. It's that simple.
Your assumption is that everyone would enjoy RP if they just knew how to do it. I don't believe that for an instant. …
Global chats do not break immersion in modern or sci fi settings where it does (or would) actually exist. I understand your view regarding ancient/fantasy settings. As an "immersion freak" I would be ok with it, but 99% of mmorpg players would not…
Honestly I never saw how it would be possible to pull off a commercially successful WoD mmorpg without completely trashing the IP. It works great for tabletop RPG but would not translate well to mmo.