@KnightFalz
Instead of discussing 'knowledge', you ended up entertaining the idea of telling people to shut up, that is a big jump from philosophy, like something entirely different. That is why you sounded like a sarcastic dick to me.
@KnightFalz
You wrote:
"I would interpret Wittgenstein's words as if you don't know what you are talking about, shut up."
I believe the spirit of things demand that you interpret Wittgenstein in a literal way, and in that case, you would have con…
@Ancient_Exile
You wrote as a reply to me:
"If I'm fully/deeply absorbed/engrossed in some activity, then I believe I can safely say that I'm immersed."
Well, you say "safely say" (what is that even supposed to mean?), but how would you know whe…
@Ancient_Exile
How about making some arguments? Also, are you trying to correct me or something? What do you think you are doing there? What wisdom do you want to share with me?
And, how about answering this question of mine:
Q: Would it be any …
I would have to argue that, just like with a movie script, if you don't actually have a movie script fully written and finished, you don't really have A movie idea (but more like having potenially many different ideas for who knows how many differen…
@ Usilith Tehroth
I don't like Star Citizen more than you (whatever that could mean), but you don't really seem to know what you are talking about, or perhaps you would have explained what you meant by singling out Star Citizen as having "a mundane…
Maybe a little off topic, but I like tasking myself in games. This basically means that you have to set goals for yourself, some would be about quick thinking for positioning and making use of the terrain and buildings for cover and conceilmen t, an…
I tried out the 'Lord of the Rings' mmo (iirc) and I had a ranger character (iirc), but I didn't like it.
As a ranger I thought maybe for the first time in my life, that I wanted to try some kind of role playing, and so I was disappointed shortly a…
Another idea. Haven't thought about it for more than 10 seconds.
"Curve spawn"
Presumably, drawing a nurbs curve with control points is not mathematically taxing, if every curve is drawn for all players. Maybe a nurbs curve (or rather, several) c…
I can definitely see how this could be interesting.
Scott McCloud (comic maker/theorist/critic) pointed out in one of his book, how Japanese Manga tended to spend a good close-up drawing of an item that was used, to just show off what it looks like…
I don't know enough about MMO's but..
I would think:
1) Gimmicky/silly char generation animation (character bopping up and down, as if unable to stand still, and crappy animation)
2) Lacking "verticality". A mostly flat world, to just move around…
In a game like say Star Citizen, if being slightly off topic, I would really want a way to control the spaceship you are flying, AS IF, you are actually in control. The more the better!
If not really in control of things (anything, in any game), th…
As for the idea of open world pvp games aren't fun or successful, I think Eve online would have to be considered to be such a game. So the premise pointed out by Ungood is moot I think.
Yes, people will troll.
Yes, people will try ruin your idea of…
"Is this better with the less stats/attributes or more?"
I want ARTISTIC MERIT. Not some cookie cutter game, made in a hurry, or for the money, or in some random ass way.
I think the world has other ways to decrcibe and critique anything artistic:
Comcis creator Scott McCloud pointed out that in creating comics and coming up with something new, you basically have two options:
1) New form
2) New content
So, you co…
But balance was never the objective. If a game were ever perfectly balanced, it would stagnate. No, they perform balance updates with the intention of changing which characters and classes are unbalanced. Changing metagames keep players invested.
…