Best of luck to the team behind this.
But.. I think it will end up just like Mortal Online by becomming a griefers paradise. The main play style will become killing and looting and targeting weaker players. It will drive away most of the players. A…
Thank you for the article.
As a long time role player, I kind of have to say that whenever a game launches that has a strong theme or features (such as permadeath) that supports roleplay in the sense that what your char does 'matter' and influen…
Its the same old story, you speak of the graphics and go all excited over players being able to switch sides and capture castles and keeps as if it's something 'new' or special. You speak of George R.R. Martin being involved in the project as a good…
Those days are not gone.
I still play on a MUSH weekly, because it is the only place I can find real quality roleplaying. On MMORPGs all your advancement is done through levels, gear and kills. That is fun enough at times I guess, however to deve…
Thank you for making this post.
I agree with the people above saying that too little effort is made by the developers these days to encourage roleplay in MMORPGs. It is like WoW defined how an MMORPG should look and then (almost) every other devel…
Neverwinter Nights is one of the best things that has ever happened to multiplayer online games because the persistent worlds are made by players for players.
This means that you can find servers with perma-death and hardcore roleplay if you w…
Originally posted by rissies I think more may simply give players the option to play in a perma death mode, like DDO or Shaiya.
However, you can also just institute your own perma-death play style in any mmorpg, you can pull the cord on a down…
Originally posted by Eighteen16 Making death matter is very dangerous for today's MMOs, even in most simple punhishments. In PVP you can often see people avoid big fights and objectives to stay alive just because the death will show up on the scores…
Thank you for your article. I like your points.
On todays MMORPGs roleplay is still very much alive, it just takes dedication and a willingness to create the scenes yourself, and it is my experience that given enough dedication, you can soon h…