Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Roqoco

Software Architect

About

Username
Roqoco
Joined
Visits
0
Last Active
-
Roles
Member
Posts
22
Badges
0

Comments

  • Originally posted by Banaghran Devs that dont ask what players want People in general dont know what they want. Take coffee, if you ask most people what the perfect cup of coffee is like, they mention things like "strong, rich, aromatic", while o…
  • Originally posted by MikkelB In the case of Guild Wars 2, I've seen how polished the Human and Norn areas are. I've no doubt that ArenaNet will deliver the same quality work on the Asura and Sylvari starting area. Besides, having something to disc…
  • There's a demo on steam - but TBH I haven't got it to work yet - just appears as a letterbox on my 1080p monitor.
  • The choice is simple either PC users learn to accept games with inconvenient DRM or no high budget PC games get made. You can write multiple walls of text, but that's what it boils down to.  DRM is not designed to punish purchasers, it's designed to…
  • Crate are now in the final 48 hours of their succesful kickstarter: http://www.kickstarter.com/projects/crateentertainment/grim-dawn and have some very interesting additional goals that they will be aiming for with additional funding. Definately wor…
  • Originally posted by kevjards this looks great..loved Titan quest and i like there approach.its kind of wierd paying for a game up front if thats what is suggested.good business model.i have come across this before with a  prog rock band that i like…
  • Originally posted by Normike It looks awesome! Want it now. Hope it gets an option for party members too.   Not relatated: But.. You're a jaded bitter MMO vet if you read the title of this post as "Grind Dawn". And also don't read anything …
  • Originally posted by Kehdar The game looks cool, but damn... 360p as max video resolution? Not sure where you got this curious piece of non information . GD is likely to support all coomon resolutions (Titan Quest was very flexible in this resp…
  • Originally posted by catlana I really liked their previous game, Titanquest myself. I liked that they were including mod building tools as well. I would much rather back these guys than give money to certain over hyped games as well. Yes - mod too…
  • I see it as the modern equivalent of patronage, you get the chance to fund the kind of games you want to see produced rather than wait for the big publishers to churn out another dumbed down WoW clone. That said I reckon it works best in the later…
  • Originally posted by Jetrpg The same is true of WAR also that was mythics fault, when the building block and core game design are flawed you don't get to blame the gusy way up there. Mythic changed the direction of their development at about the…
  • Maybe it's just that when companies get so large they lose their creative edge and become riven by internal politics; and to make a good original game requires a high degree of risk, which is anathema to large companies: SWTOR smacks of a game bui…
  • I like the look of this too, my first  supported kickstarter project.  I think kickstarter is a great way for indie developers to make games that are in the same ball park as those made by the larger companies. Large companies may have more resour…
  • Originally posted by gainesvilleg Actually this here is a really good point.  Now that gaming is no longer a kids only endeavor (not that it ever was entirely, but moreso now than ever) since many kids from the 80's and 90's still play as adults,…
  • I think  you are really bemoaning the loss of the kind of community that was on the internet in the early days of MMOs. Now that the audience is much more general, it's never going to be possible to turn the clock back.
  • World Of Warcraft, Guild Wars and LOTRO managed to create worlds where it was possible to suspend disbelief, at least for me. I didn't get the same feeling in other games - most recently SWTOR's world just seemed rather bland, after a while and the …
  • A  Themepark is: A derogatory term used by Eve players for all other online role playing games. A Sandbox is: A term used when referring to Ultima Online. Usually, by players who in the same breath claim that they really like being ganked in t…
  • Many of the criticisms of game fans are very naive and their suggestions would not be feasible or would have unfortunate side effects that they didn't foresee.
  • Well you shouldn't sacrifice PVE quality for the sake of PVP (and you won't need to if both sets of gear are distinct.)  So the PVP angle isn't an issue. As for advancement speed, "faster" is relative.  If a game takes 2 years to level but someone c…
  • Originally posted by Axehilt Pretty simple * Difficulty options.  The higher you turn up the difficulty, the faster you advance and better your loot.  (ie like CoH basically did in 2004) * Strong combat design.  Strongly defined abiliti…