This game is made by one of the Guys who shaped the Genre with his very own ideas.
It's a Jakebox based and improved on his old ideas in L1 and L2.
This game is not for Hardcore FFA Sandbox people and it's not for your gear treadmill Themepark audi…
Originally posted by Dhaenon
Okay so people have been asking for the options to play their character anyway they want. SWTOR is actually adding it but since they can't go back and change all their previous content, they are adding it in on a new pla…
Hey he said it's not "gear", that leaves the option to add mega infused super upgrade slot items in the new elite fractal levels ....for...existing gear.
* A new Server Type, with horizontal progression, and the stats of new items stay the same.
Seperated from the WvW "Vertical progression" Servers pool.
* "A dedicated team" to fixing all shallow implemented features, creating better scaling DEs …
One just needs a quick look at and <(item-based) progression> to realize you have two fundamental groups of players which can't be pleased at the same time.
In your typical Themepark clone you get the "ENDGAME" Raid and instance grinds f…
Well it would only work for those who want to play multiple different classes.
One individual class has so less story it's not really able to feel even remotely like KOTOR.
Some planet (class) stories are shorter than 30 minutes total.
I'm not su…
Thanks for the nice Column
As someone who spend his most time in late Fall 2002 to the begining of 2006 in NWN and 40% of his "NWN"time scripting dialogues and encounters as well as designing maps with aurora - My biggest memories of "proper" MMO …
It's not about the ability spam they introduced and not try to "perfect" said combat system. It's because they "don't get" the feedback of players and the current times.
Just look at a simple thing as restricting items and APPEARANCES on player …
Originally posted by PsychoPigeon
Originally posted by skydiver12 I remember a time when launching after an extensive OPEN BETA (+3 Weeks) was the norm. Back then when BETAs have been real betas and last polish and fixes went into the open beta for…
Comfortable giving objective feedback (positive and negative) in a group setting
Passion for SWTOR or other massively-multiplayer online games
(lulz)
I remember a time when launching after an extensive OPEN BETA (+3 Weeks) was the norm.
Back then when BETAs have been real betas and last polish and fixes went into the open beta for testing - not for the secret "release" client.
That was before al…
Originally posted by Volkon
You want them to acknowledge that your opinion is right and act on that where as many disagree with your opinion and don't feel such radical changes are needed? How bizarre. Regarding the second part there... the yellow t…
Originally posted by botrytisI don't think they are broke - they just don't work the way you want them to. A.Net is trying to make sure things are fixed properly - they already got bit by one patch (the Karka issue) and are probably trying to make s…
Originally posted by jpnzIt also doesn't help that most DE will constantly fail if there isn't enough players involved which means most players can't progress and see the next one. Since DE was suppose to be GW2's most hyped feature (as an aside, re…
Warhammer Online got some of the Art right, the PVP idea was good.
However it was lacking in the substance for ME. Combat feeled like a herp derp purple particle fest and ruined any flair.
My Dwarf may had bad-ass looking axes and looked rough on …
Tab Targeting is about aquiring a target.
Whenever that target is required for a skill -
or
Whenever you can't move during skills-
or
Whenever you smash abilities instead of carefully choosing them-
In short, using the Tab Key for Targeting says …
On my current EU Server [Heavy] Elona Reach it's like that:
Lions Ar...ch got an Overflow between 17:00 and 0:00 ~
Jormags Claw almost lag free
Orr is empty
You see average between 10-30 other people in 2 hours playtime in a mid level zone (lvl40…