Horusra said:
CC and support died because the masses (where the money is) wanted faster combat
"Strong CC" died because it gave players an easy I win -button. It was replaced by weaker CC which requires more skill to be effective.
Support…
Volgore said:
I think that the tempting thing about PvP in sandboxes for a developer is how easy it can be implemented.
With PvE content you have to jump through all the hoops and frequently deliver deep, thought out content.
For PvP you give …
Rather that chasing down an ideology a dev should focus on making a good game. Therefore, even if sandox was about freedom and say... full loot PvP would bring in more freedom (which I'm not convinced it does) it still might be better to leave it ou…
borghive49 said:
Quirhid said:
borghive49 said:
blueturtle13 said:
beebop500 said:
I started playing WoW late during Vanilla, quit at the start of WoD. Played tons of MMOs in between and since. I would say …
borghive49 said:
blueturtle13 said:
beebop500 said:
I started playing WoW late during Vanilla, quit at the start of WoD. Played tons of MMOs in between and since. I would say that years ago (and this holds true for other gam…
The thing that most games allow is shooting through allies and shooting into melee. If proper line of sight checks were applied, you wouldn't be able to do that. No shooting through your allies and no shooting at the healer in the enemy back-line th…
deniter said:
Gdemami said:
deniter said:
I agree, and i think it's a huge problem.
Did you even read his post? Most games do not force PVP nor PVE on you.
That's right, but imo they both should be an integral pa…
Vermillion_Raventhal said:
Quirhid said:
Vermillion_Raventhal said:
Konfess said:
Theocritus said:
I always viewed multiplayer RPG games as "cmon town grab your pitchforks, torches, and shovels were going to …
Vermillion_Raventhal said:
Konfess said:
Theocritus said:
I always viewed multiplayer RPG games as "cmon town grab your pitchforks, torches, and shovels were going to kill the ogre and his minions!"....Monsters should be stron…
iixviiiix said:
Talonsin said:
Vermillion_Raventhal said:
Interdependency. All players need each other to be the best.
Remove features that isolate players. Private instances, solo hero quest and certain conveniences.
…
Deivos said:
MMOs can have a visual lobby, but a lobby is not itself an MMO.
That argument is moot.
You say that yet many MMORPGs are little more than chatrooms with graphics. How ironic.
Deivos said:
Quirhid said:
Phry said:
The trouble is, when people say MOBA, the automatic assumption is that its games like LoL, it actually encompasses games like WoT, any game really that has an online element that involves …
Phry said:
The trouble is, when people say MOBA, the automatic assumption is that its games like LoL, it actually encompasses games like WoT, any game really that has an online element that involves a battleground or arena with a limited number…
Many of the Bioware RPGs can be played in co-op multiplayer. Lord of the Rings: War in the North is an action RPG for 3 players. Vermintide was mentioned, Original Sin was mentioned... and pretty much any Diablo or Dialbo-clone should fit the bill.
Deivos said:
Quirhid said:
How is it unique when its quests selected from a pool of premade quests? Even with changing parameters people will see through your system fairly quickly. Instead of saving NPC 145, you have to save NPC …
Deivos said:
Axehilt said:
Vermillion_Raventhal said:
1. I am giving the most common quest. You can't just claim the few above and beyond quest are near the norm. Talking about MMORPG in general and even WoW/SWTOR is littered…