Old school MMOs didn't make you a hero out of the gate. You had little to no armor and garbage weapons for a while. You would spend two-thirds of max level being in mortal danger every time you would fight a mob. You didn't kill the mob in 2 seconds…
I have continued to play casually since my post. I am level 32 now and am still enjoying the game a lot. It isn't groundbreaking in any way (except maybe that it has the best taming/mount system I have seen). It is, however, fun to play. The combat …
Dakeru said:
Clandestine said:
Dakeru said:
Clandestine said:
But it's better than most of the garbage people are playing today.
So you don't actually know what we are playing but you call our games garbag…
Dakeru said:
Clandestine said:
But it's better than most of the garbage people are playing today.
So you don't actually know what we are playing but you call our games garbage.
And now you want us to play your game instead.…
Is it a WoW killer? No. Is it packed with tons of innovative ideas and features? No. But it's better than most of the garbage people are playing today.
The game is 3rd person. The combat is smooth and intuitive. There are a few too many skills i…
I mean a mount that stays in the world with you at all times (unless you stable/garage it somewhere), and doesn't go into your back pocket when you dismount it and magically appear when you want to mount it.
I played on the TLP server for about 6 months and my experience was generally good, but I knew I was settling for many things. Finding groups is easy because all that happens is that people group and grind through the dungeons all the way to max lev…
The OP isn't looking for encouraged grouping. He's looking for forced grouping, probably because he played EQ and wants to relive the glory years because nothing could ever be better than how it was in the old days. Retention rates are lower than i…
To be clear, by "forced" grouping, what I am referring to is a game whose design surrounds grouping rather than solo play. The word "forced" sounds negative after reading my initial post. Just as some MMOs are designed to be solo-friendly and group-…
Meaningful can be interpreted in a lot of ways, but I think Rift has pretty fun PvP and PvE. There's a variety of stuff to do anytime so I would recommend it.
Umm, the post was not a lie... I BELIEVE the classes are cool and I have a right to say I believe they are without being called a liar for it. Specifically, the ability to dual-class is good and interesting, in my opinion, if I am allowed to have on…
It's an awesome game. It's truly free-to-play. You don't have to spend a dime unless you really want to. It has a friendly and helpful community. It has interesting classes, skills, and areas, and engaging, immersive graphics. The quests are nothin…
If fantasy is an option, then Runes of Magic is hard to beat. It's free to play and doesn't require any money to get a long way. It also is fun and gets deeper the more you get into it. Graphics are WoW-like, but combined with the music, it's a very…
Your other option is to have tons of servers opened at launch and then have most of them as ghost towns a month after release. I would rather have a short wait for a few days after launch personally.
Even WoW itself was not an MMO killer. I don't know of one game that went out of business directly because of the competition WoW placed on it when it came out. If a game ever does come out that will appeal to all gamers to the killing of other game…
Dark Age of Camelot without a doubt, especially before ToA came out. That was truly an amazing game! I still get goose bumps thinking about it and have never experienced a game like it since.
Originally posted by pencilrick
If this is a MMORPG checklist:
___ PVP heavy
___ PVE heavy
___ Both PVP and PVE in healthy doses
___ Linear, story-based playstyle
___ Open, free playstyle
___ MMO is designed as a game
___ MMO is designed as a wor…