I just can't invest in UO anymore. Its changed far too much from the Pre-Trammel days. Im sure there was a lot of work that could have improved the game in that state, but they certainly haven't done that. Outlands has far too many changes for my li…
You have way too much self importance bro. You and Narius are some of the most.... interesting people on this forum in all my years. No ones going to picking up your acronyms.
Massively Multiplayer hasn't been diluted. Its just been abused. Those …
Scot said:
Ralph talks about simulation and stagecraft which is very alike to what I think of as Gameplay and Sleight of Hand (he sees simulation as creating emerging gameplay). There is always a trade off between pairs of factors like these, h…
Theocritus said:
Slapshot1188 said:
Subscriptions were the Golden Age of gaming monetization. At least from a customer perspective.
Im not so sure about that....Really we didnt have any other option....It was sub or not play …
Ultima Online. A game based upon other players rather than NPC's.
Depending on your actions, and how often you you did it, your title would change. There were many tiers to the title too. Like Dark Lord, or Glorious whatever. It said a lot about yo…
Dattelis said:
Has anyone ever taken many articles on this site seriously since the previous owners? I think older members care more about the forums instead of the actual articles that get posted, which is nothing wrong with that. Heck, many p…
Kumapon said:
I like how only 6 months ago, when Kakao was mergeing unchained /retail, they told everyone not to worry as they would totally be adding new content to the game, and a new playable fairy race.
This also came with a new cash shop…
tzervo said:
Dudek28 said:
I cant believe A Tale in the Desert is still going.
Is Elite really an MMO?
The state of its background simulation is shared and affected by all players simultaneously. You can also have up to 60ish …
FrodoFragins said:
It was already a problem for devs when Wildstar released. Their echo chamber caused them to believe there was a massive market that wanted tedious attunements, large raids, forced grouping and large time commitments. It bit…
The last one was Ultima Forever: Quest for the Avatar. A mobile game. It wasn't a stereotypical Ultima game at all. But I still enjoyed it. It was utterly destroyed by monetization though. I still wish they brought it back and just toned it down a …
Xiaoki said:
Nanfoodle said:
IMO trying to reach for something different enough has been the downfall of MMO development. Take what works that people love and the build on that. Add 20-30% new or innovative on top of what is establishe…
olepi said:
No combat in the game, right? Can you make a good game without any combat?
Serious question? Like first that came to mind was SimCity and The Sims. There are many more that aren't my cup of tea like Animal Crossing, Disco Ely…
Meh... I saw this in UO back in the 90s. People were paid to guide others.
A more recent one thats been happening for years is also mentoring in League of Legends. There are several sites dedicated to it. And no, I am not referring to paid services…
Theocritus said:
The difference in the 2 games to me was the community.....EQ had a much more friendly and helpful community....All I ever got in UO was killed....UO felt like I was on an island with a thousand mass murderers....Pre-Trammell th…
Man... this is mmorpg.com and you call a game that struggles to handle even just 100 people on a single server an mmo. Elite is not and has never been an mmo.
maskedweasel said:
Echo chambers like official forums and reddit where you can't express concerns without being downvoted or silenced are too common now.
Agreed with your post in general, but this line stood out the most. Particularly i…
Who says 1000 vs 1000 has to be a standard battle? Yeah it might be everyone together on one battlefield, one instance concurrently. But maybe it doesn't have to be as simple as say DAOC. Maybe there are more elements to winning the battle. Increasi…