Correct. If you want to avoid de-leveling you just maintain a buffer, which at max should be 99.9% of the level. You don't have to maintain the buffer that high but it gives you the biggest safety net. Either way, every death matters because it e…
Here is a quote from Joppa on May 2'nd 2017:
"Loving the feedback everyone!
As a general note, I just want to reiterate that our Death system is still under heavy consideration. We may move towards de-leveling in the near future (I'm not oppos…
This topic is of great interest to me. I was theory crafting for a potential solution awhile back and this is what I came up with:
Spirit Conversion
Spirit Conversion is a concept that could be added to the game for max-level players. Upon reach…
If you want to give cartography maps a value that cannot be leveraged from window tabbing, all you need to do is tie some sort of "treasure hunt" element into the maps themselves. Something as simple as "X Marks The Spot" in a large circular radius…
@Kajidourden -- I think you are making broad assumptions. Don't get me wrong, I think the biggest challenge for making something like this work is providing a value to the in-game maps that can't be observed by window tabbing. I think it's impor…
The current plan is that there will be an atlas and that cartography might be considered if certain funding goals are met and there is enough demand for it from the community ... hence why we're theory crafting on how it could play out to gauge inte…
@Mendel -- I am "prepared" for alternate opinions and you're free to voice them, but I think it's reasonable to propose a poll with limited choices because it sets the expectation that only 4 options would be considered in the first place. I'm no…
I would love to see 8 man groups personally and was a bit disappointed that the number 6 was decided upon without players ever having the chance to test 8 or provide feedback. At the same time, I can understand if that's easier for them to balance …
Mendel said:
Many of the maps available in EQ1 were made with out-of-game tools that read the zone files and created a map version. Some challenges for the Pantheon team:
* Ensuring a player is on-site to make the map, and isn't a file-reader…
@Amathe Fair enough. To be honest I am fine with or without maps. I just know it's something that a decent chunk of players will want to see, in any MMO. It's been stated by VR that cartography may be considered in the future so this post was mos…
@Kyleran -- I believe the group size has been confirmed at 6. The FAQ suggests that 8 player groups would be experimented with, and perhaps it's possible that there may be exceptions to the rule, but I do believe that 6 has been decided upon as f…
It's worth pointing out that VR deploys a mostly "remote" based team. While you watch the streams, remember that they have folks from all around the world in their groups. I wouldn't be surprised if they had a couple people playing in the same off…
Wizardry said:
Well i did not like the answer i heard in that stream about soloing.
I honestly do not want to keep pointing at FFXI but seems devs are still NOT able to think outside the big bubble.
Almost no game in existence was as group orie…
I have played a large variety of online games. Plenty of FPS, Survival, MOBA's, RTS, etc. MMO's have always been my favorite and I see plenty of ways that VR can attract the audience of other genres. The fact that Brad was citing those other game…
@Sovrath: If someone is making a big deal about animations, graphics, or speed of combat ... it's a self inflicted issue. I don't know how many "This is Pre-Alpha, we're using a variety of placeholders and combat is still really early in developme…
kjempff said:
delete5230 said:
Millions would like to play Pantheon.
Got to correct you there. Visionary Realms know they are making a niche product, that is not supposed to attract "millions" of players. I have heard them say num…
I watched the interview again and it seemed like his responses were pretty deliberate to me. I also saw plenty of the points I alluded to in my last post where he discussed why certain aspects of the game would function a specific way. I have been…
Kajidourden said:
Will definitely check this out at some point.
Unrelated note: Did anyone else cringe watching the interview with Brad at Twitch-Con? Horrible. He didn't even understand half the questions that were asked lol!
The th…