Scot said:
There is no such thing as forced grouping btw, because if there was we would also have "forced soloing" as the vast majority of MMO content nowadays is made for solo players.
SW:TOR's base story could be solo'ed or done wi…
ObligatoryF said:
But then, what is endgame? It's just people hitting level caps and grinding for gear. That's almost the entirety of 'endgame'. In PSO2NGS, it's affix grinding or meseta grinding for fashion/affixes. It doesn't really respect …
Robokapp said:
EVE Online has no levels. There's plenty of grouping.
I'd argue that EVE has non-traditional or even horizontal leveling. It's fairly easy to get to "endgame" frigate or destroyer hulls (faction, type 2 or 3) but even sti…
achesoma said:
So only 75 invites went out for this test according to their Discord. That seems really low for an MMO, even though it's early in development.
For an Alpha Test? No, not at all.
Brainy said:
In regards to PVE MMO's that died, way way way more PVP MMOs are dead and buried in the graveyard than anything even remotely resembling a PVE MMO.
IMO that's due to the myth that "PvP players make their own content". We…
Wargfoot said:
I feel like some people say they want 10,000 other players in the game, but then group with same 8 people and rerun the same instanced dungeons every day until they quit.
Of course they do. If Fred had to work late on r…
Amaranthar said:
Game Pillars 3:
https://starsreach.com/stars-reach-game-pillars-part-three/
and additional "Vibe" post on Raph's blog:
http://https//www.raphkoster.com/2024/07/24/sr-pillars-three-the-vibe/
[snippage]
* "Since we fa…
Sandmanjw said:
Naw not false, don't matter how much you code, nor how many data bases you tie into the programs in the end. No amount of zero's and ones gonna teach a machine emotions. The end.
To be pedantic humans aren't taught to h…
Angrakhan said:
As both a software developer and musician I've played with generative AI in both arenas. To call its use cutting corners may not be a fair assessment. I have found neither types of AI yet capable to replace the human. That's not…
Wargfoot said:
I'd like to be able to see 2-3 well played noobs take out a poorly played vet - which in many games is literally impossible.
The Kusion bot army of EVE Online say "hello"
Wargfoot said:
The player would literally decide love/hate once being told that the enemy was AI vs. another player.
As an aside, PvE enemies need to start looting and talking trash.
Sovrath alluded that "trash mobs" are irritating …
Sovrath said:
Quite frankly, I like the idea of a player going on a killing spree and becoming an outlaw. Including the attacking of npc's in other factions.
What's a good balance between simulation and gameplay? Obviously I can onl…
Unintended said:
I never understood why we're still separating PVP and PVE when SWG got it right with TEF.
Really? Sounds like it started with the same pitfalls as all the other auto-flagging systems and then said "hold my beer". F…
Wargfoot said:
I just find it interesting that another player can cost you 10K and 3 hrs. of your time via one method and that's fine, but if the same player costs you 10K and 3hrs. using a different method, it's a huge problem.
I think m…
cameltosis said:
The first, in a PvP game, the competition is synchronous, whereas in a PvE game the competition is asynchronous. Getting beaten in a straight fight, face to face, can feel intimidating, daunting, maybe a bit depressing. The …
I am perfectly happy for PvP to co-exist with PvE but only if it is designed in such a way that it cannot impact me unless I choose to participate. Calling it "opt-in" is still much too broad. The problem isn't just the other players, there are de…
Kyleran said:
I feel CCP has had to walk the very thin line between catering to the desires of players who want to destroy (PVP) vs those who with to build (PVE).
In their cases both types of players are paying customers so if they lean i…
Raph said:
I am a bit surprised to see so much focus on the PvP thing, when it's really not core to the game...
For many of us this is not our first rodeo. "It has PvP" without some pretty firm details on how that mode is segregate…
Slapshot1188 said:
I think it's hard in a "themepark" game to have a robust and useful housing features that doesn't feature instanced housing. A sandbox can give you that ability to create homes, villages and kingdoms from scratch. Usually t…