@Allerleirauh
Sometimes fear of PvP is far greater than its threat realized. This is certainly the case with ArcheAge trade runs. My guild composed almost entirely of 1-3 month old characters would do multiple trade runs a day with a success rat…
Hmmmm. Never had an interest in Age of Wushu but I might look into it now. Lack of questing as primary content and full loot PvP. That suggests player conflict as the driving content of the game which is always fun.
Gdemami said:
Vermillion_Raventhal said:
More like dropping what creates what most people hate about the genre.
And you base this on what evidence?
Because in case you haven't noticed, the "genre" is based on progression, it is every…
But sometimes it is. The D&D system was not invented for a massively multiplayer format. It was designed for groups who all do the same content together and thus level at roughly the same pace. In fact most DMs I know have everyone level togethe…
laxie said:
One problem is that majority of gamers need guidance.
Young people especially, don't understand the concept of open choice. Games have become extremely streamlined, especially in the mobile market. Same could be said for mainstream…
Best case scenario they will completely wipe the data and overhaul the game. Most likely scenario this game will continue to aspire to be half the game Darkfall, Mortal, or Wurm are. And that's saying something. Bottom line, don't waste your time.
The main issue I see with tanks is the aggro system. In PvP people intentionally ignore tanks and go after healers if the tank doesn't find a way to stop them. In PvE the tank magically ticks everything off and forces the enemy to focus fire the bee…
Level disparity or gear disparity when gear is permanent / mostly permanent. Even MMOs that claim to address it do only halfhearted attempts.
Love PvP? Prepare to spend 90% of your in-game time slogging though repetitive and boring PVE grinding …
I always just kind of create word that sounds like a good name. By now I tend to fall back on the same few names over and over but originally I would kind of look at the race of my character, the region they are from, and create a name that sounds l…
Factions can make it easier to break into the PvP side of a game in that they give your character allies out of the box, but they also rob a lot of richness and depth from the politics of a game if they are hard restrictions like Alliance vs. Horde.…
I've learned that all forms of entertainment are being aimed at less, and less intelligent audiences. While reality TV has taken over educational channels and table top games seek to make themselves less complex the deep, rich character customizatio…
This game's angle was to be a PvP / player interaction driven game that resulted in less random carnage than other titles going for that angle. It aimed to appeal to players that love deep player driven politics and storylines found in titles like E…
I was introduced to the term "groupthink" recently and it immediately recalled my mind to the PFO community. Groupthink goes hand in hand with the idea of a "echo chamber" people are talking about. It's basically when team spirit causes people to di…
I kind of agree the EVE leveling system needs to go. It's useless to have an EVE system paired with traditional grinding to unlock the skills. That pairs the worst of the EVE system (time based barrier to entry that can not be sped up in any way) wi…
In all seriousness though, this really could be a new leaf for PFO that revitalizes it and makes it a real game worth playing. I just find it hard to get overly optimistic given their track record thus far.
The power gap between newbs and vets is too high? I feel like someone warned the community about that before the game even launched but was shouted down by the fanboys.
Oh wait that was me. The same person who was dismissed when he warned the commu…
The fact the investors have been part of PFO from day one really would concern me if I was still emotionally invested in this games success.
I will say straight up PFO's community has driven off almost everyone with good ideas and is now prettymu…
Nobody who knows anything about me would claim I haven't held Goblinworks, Paizo, and Ryan Dancey extremely accountable for the piece of trash they have delivered us.
However I am still a fan of kickstarters/crowd funding. My own mistake in backin…
Bluddwolf said:
Brenics said:
Burntvet said:
Kopogero said:
LOL, how can someone be shut down that was never "launched" / "released"
Because according to Dancey, the game was not in alpha/beta and they were cha…