Originally posted by Dieedi this wasn't a troll ? ....
LOL.
There have been several threads where the OP makes a comment about wanting / not wanting a mechanic that is in the FPs recently. I think there are a lot of folks who have only…
Originally posted by fanglo Raiding, in an RvR only game can take many forms. For one, imagine if you could control the boss? The depths has systems in place where players might be able to control not only the boss mobs protecting the resource nodes…
Originally posted by Tumblebutz Originally posted by Lawtoween Originally posted by Tumblebutz Originally posted by TigsKC Originally posted by Rocketeer
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Interesting... as long as it doesn't become a…
Originally posted by Tumblebutz Originally posted by TigsKC Originally posted by Rocketeer
Perhaps... JUST PERHAPS... there could be small semi-PvE related components which might still reflect on RvR aspects of the game and would thu…
Originally posted by professornomos To the main topic:
Take EvE (which is my go to PvP sandbox example). For starting money, they have "Rats" that earn players a bounty for destroying them (along with salvage). Each of the realms could have …
My original interpretation of the OP was that none of the animals would be combat pets. While having beasts of burden to haul your goods still puts them into the RvR mix as avatars, the only pathing they need to have is how to run away from an atta…
Not only has MJ not said there will be no NPC vendors, I believe he has said there WILL be. They just won't be selling items that a crafter could not make something far better than. As for money sinks, on another board someone once mentioned to me…
Originally posted by PerfArt
I am just unsure how much I trust gold coming from thin air, and I am also unsure how much currency is going to matter to crafters. After they mine resources, they could ostensibly require gold to actually produce their…
Originally posted by Cirin I'm certain no one here is confused with what the idea behind it is or the principles behind it.
I did and have been following it, I'm just amused with how easily most of the CU community is dissuaded from their "ste…
In one of the videos MJ did say that players will drop gold and that the gold will not come from the player's own funds. I think the question was actually concerned about players being "lootable," which he said they will not be. I'm not sure if he…
One way to determine if something is contested (and therefore unusable as a respawn point) is to have it tied to the stabalizers MJ has talked about. Stabalizers would have a certain radius of effectiveness. Any respawn not within the radius of a …
IF an aimed FPS attack is included, it absolutely should not require the player to enter a different screen like using seige equipment in WAR does.
Personally, I think the way pre-TOA DAoC worked for archers was and still is the way to go. Have a …
Originally posted by Niix_Ozek
Also people need to stop ignoring the fact stealthers have always given other players a sense to worry about being jumped, it really does pull you into the world a little bit more
I wouldn't mind (as much) if I had t…
Originally posted by redcapp
Yeah, I've mentioned this a number of times. I still think they would have been better off asking for a lower initial amount and then continuing to raise funds via stretch goals over the duration of the game's developm…
Originally posted by chrissreef ** IDEA ** - MJ or similar funds the $150k we might be short.... and reimburses themselves when Paypal kicks in?!!?
He can't, that violates the kickstarter policy. Assuming they can trace the pledge back t…
Originally posted by skeeter667
Internal beta is normally what most games call friends and family beta were the only people playing are devs and people that they know, its typically a stage after alpha and before the masses start being let in to te…
Originally posted by Zinzan Originally posted by jmcdermottuk Originally posted by NegativeX Officially they may have to call it Tri-Realm... but I'll forever call it RvR.
No need to reinvent the wheel here.
Exactly, just call it RvR…
While I believe too much is being made out of what has not been revealed. I do agree that the order should have been the FPs, the class archetypes (not just that there are five = tank, healer, caster, hybrid, crafter), stealth or not, the world con…
Originally posted by grogstorm
We have to have incentives for players to create banks out in the wild. Otherwise why would they spend the money? I would like it set up where the bank could charge storage fees. This would create bank incentive to…