So to summarize, your apologizing for unbalanced PvP.
An MMORPG naturally has grind, and applying players progress to PvP is great, but they could employ a variety of competitive scenarios and features that allow weaker characters to compete.
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It's pretty hard to credit any quitting in an early production like this, there's a lot of room for radical changes, so even if someone was really upset, they're being hasty to "quit" on a game in it's infancy.
I'm probably more dissatisfied than …
I'm trying to figure out which early production graphics benchmark he's comparing this to?
Has the OP EVER experienced a game at this stage of development?
Kilrain said:
The number of players registered for testing has zero bearing on the quality of the game itself, just the hype ...
Absolutes are so wise >.>
It might help onlookers if we stop calling crowfall tests pre pre various prefixes of alpha, and just call them combat tests or gameplay experiments. It's important to distinguish that it's an experiment for a feature of the game rather than an …
I'm not very comfortable with Cash Shops and MT because of how poorly they often impact the games quality. I'm can be fairly certain the game will be abusive when it has those features, even if it "could" be done right.
I've long preferred a lower …
Specific mention of Smite makes me think they have considered trying to make a Starcraft branded version of a 3D MOBA and are losing interest in an isometric entry as the demand for a competing title isn't high enough.
Smite is looking toward a con…
I like the idea, but as Spotty says. it can't be too tedious.
Perhaps if they made a variety of maintenance methods, like adequate income or looting to replace your gear frequently, or make the process simple and unnoticeable.
Personally, I feel l…
I don't know that the online community is mature enough to appreciate sportsmanship, but there are plenty of competitive games out there like MOBAs which are successful. Maybe if they can merge the fascination of battlefield games with a deep MMO wo…
I'm pretty cautious about following another game that's not gonna appease any interests forever as well, if they say 2+ years we can expect 4 unless its some FTP early access fiasco. And than, no matter how well they make the game, direction for the…
I'm more interested, it might be difficult to develop good action gameplay with computer setup, but having played Smite, i think they could makes something work if the experimented with new features.
I'm even more interested with the subject of col…
I'm kind of irritated that healing and DPS have to be compared to the aggression system even though they existed long before MMOs established a dependency on a trinity...
But it's referenced from their site and I guess that's how MMO players percei…
I'm immediately hooked because they have centaurs as an archetype... and opening archetype. That immediately tells me their breaking free from the humanoid bound archetypes I'm tired of seeing in fantasy.
I think I'd give this a try no matter what …
I would totally enjoy an isometric game, even an MMO with great detail, if it had enough qualities to compensate for the lack of immersion, but I think when a player wants to get totally enthralled in an MMO, they need a first or third person view, …
That's all it takes, I'm in. Unless they do something horrible with the sales model, I have got to play this game...
I hope to god they go even further and make even more unique unit types, they might not be able to include everything Horizons did.…
When a publisher decides to withhold products that could easily be available just because they have the strength to manipulate consumers, it's natural for consumers to produce their own solutions.
Shame on SE for withholding the product this long, …