As much as I appreciate the nostalgia.
I think saying that internet is killing the genre is over board. The truth is thing have to change, and evolve as technology and society progresses. I think MMOs just didn't do a very good job at evolving…
Xiaoki said:
SophusVir33 said:
Just FYI, this games official servers is full of hackers. They can delete bases, delete characters, ban you off servers and everything else.
Yeah, that sounds like every survival game ever.
B…
Following BG3 release it will be a very tough act to follow. They will be held to the same standard that Larian studios delivered.
I wish them luck - but something tells me they will pale in comparison.
I concur that CryEngine was not optimized for MMO-rpgs. However that was the base for Lumberyard (and NW is build on the first version of that adopted engine).
The_Korrigan said:
GlacianNex said:
The_Korrigan said:
GlacianNex said:
They can't easily solve it because a lot of these issues are a by-product of their engine. The game was built on the original clone …
Here is the link to their networking layer documentation if you need further convincing:
https://docs.aws.amazon.com/lumberyard/latest/userguide/network-intro.html
https://docs.aws.amazon.com/lumberyard/latest/userguide/networking-architec…
The_Korrigan said:
GlacianNex said:
They can't easily solve it because a lot of these issues are a by-product of their engine. The game was built on the original clone of Crytek Engine which was licensed back in 2015. The original…
They can't easily solve it because a lot of these issues are a by-product of their engine. The game was built on the original clone of Crytek Engine which was licensed back in 2015. The original engine had a myriad of networking issues, that the tea…
What you say makes sense at high skill level of gameplay. However for a lot of people who want to do the content but do not want to sweat and want to have a certain amount of "error margins"
For example, my GF likes playing with people to beat …
maros said:
Amazon has found another way to allienate their mingling playerbase
Are you for real?
They are finally taking realistic steps to curb the insane amount of bots that have been swarming the game and destroying the e…
Kyleran said:
DarkZorvanReturns said:
Kyleran said:
Hmm, so Devs can learn, who knew?
They've just learned to put the stats on something else.
You have to wonder though, if every last bit of stat…
Iselin said:
Mensur said:
agentsi1511 said:
In the same amount of time Genshin Impact made $180 Million. I'd say Blizzard fucked up royally, a very simple pay per download, with paid cosmetics would've netted them more …
Pher0cious said:
GlacianNex said:
Kyleran said:
I want to know if it will ever be formally released, or stay in perpetual EA with progress slowing as often seems to happen with these sorts of games?
…
Kyleran said:
I want to know if it will ever be formally released, or stay in perpetual EA with progress slowing as often seems to happen with these sorts of games?
Valheim, Satisfactory, Ready or Not, and countless others never le…
Personally I really enjoyed the game even in its current state. I got well over 100 hours into it, even in its current form.
I don't see a problem with a flavor of the month. The whole concept of the game needs to be fun for a VERY long time i…
Personally I couldn't agree more with the article. I don't need to live in the world of tens of thousands of players, because then everyone just becomes a number.
However if there is only 2 - 4k people per server, you actually recognize big nam…
bcbully said:
Build from the ground up on Etherium, Polygon or a gaming chain like Flow. Cut out apple and payment processors, gain more than 30% of profits back. Deplatforming is one of the biggest reason to develop using blockchain tech.
I'…
lotrlore said:
Slapshot1188 said:
But the challenge is... how do you remove a poor settlement owner of your own faction?
That...that is a good question. Hrmmmmm....
You don't help them defend the settlement.