fine lets take out all those parts and see what happens we would be left with a chat that uses a virtual space..... no wait we wouldnt even have that.
MMORPG is indeed a sum of different features and game mechanics that makes the game
without soci…
well what did you expect? they set out to fix a broken game and that goal was achieved perfectly they never intented to make a new game
so imo its stupid to expect something revolutionary or interesting since the original broken game (1.0) that was…
Originally posted by Vermillion_Raventhal Originally posted by aroused Originally posted by Grumpy The problem you illustrate, I think, has to do with the misconception among Developers and Players that "freedom" equates with a lack of mea…
The meaning behind MMORPG has always been literal its the people who started twisting it and using it wrong
when we go back before WoW people knew how to use the word (or genre)
world of tanks is a MMO(G) not MMORPG
taking things as facts that ar…
wait... did i understand this correctly?
all the content can be cleared in 5 days? (excluding the multi classing)
if this is correct
isnt there something wrong with the genre? wow
i will stop here if i dont i will most likely embark on a long ra…
Originally posted by Vermillion_Raventhal what kind of building styles would you want? Meaning based on cultures real or typical fantasy.
Would you want multiple building sets where you get 20 or so buildings in a set that fit a theme or just …
Originally posted by IntheShadows
Unfortunately it seems like that's the way games are these days. The last few MMOs I've played no one talks to each other. Join a guild, not a word in chat (except maybe "congrats" here and there). Join a dungeon p…
Originally posted by Wakygreek
I have to say, I watched a few of those videos. I am not impressed. Those look like tank and spank mostly. The fights in Tera even at the level 40 dungeons have more intense combat structures then those. Having said t…
yes i remember the time when having a unique or "legendary" item actualy meant something and gave birth to jealousy in other players
now they are legendary / rare or unique in name only, there is atleast 10,000 other players running around with the…
Originally posted by iixviiiix So basic of this wall of text talk about how irony of PVP in open world sandbox MMOs that sandbox all about free to do things you like but free to PK in FFA PVP will ruin the game right ?
IF i right , then
where's …
Originally posted by TheScavenger gear not giving any stats at all isn't very realistic. In the real world, armor protects and different weapons do different damage.
If gear didn't have any stats, how would anyone do any damage with weapons? W…
Originally posted by RogueTroopa Logged in. Character creation is nothing new. Then the dreaded cinematics of 'you are the hero' guff. After this the game went from bad to worse. The area is started in Old Guildania was just running from quest to qu…
Originally posted by Phelcher Originally posted by Jean-Luc_Picard Originally posted by Phelcher
It was utterly hardcore and early EQ DID separate the men from the boys.
Each time I read something like that posted about a video game, I ca…
Here is my 2 cents... what comes to action combat
Q, E, R, T, F, G, X, C, V, Tab, CAPS lock, *edit 27 skills per layout
1, 2, 3, 4, 5, 6, 7, 8
F1 F2 F3 F4 F5 F6 F7 F8 (F9 F10 F11 F12 are used for somekind of…
Originally posted by TheScavenger I remember old MMOs, they didn't focus on fun. There was no instances (at least in UO and Asheron's Call), no minigames (like in GW2)...they felt far more like worlds (at least the two I played back when). They didn…