Originally posted by csthao Originally posted by grifj I loved Vanguard when it launched, but left after a few months because there was a lack of server activity. I prefer group-oriented games rather than games that cater primarily to solo player…
I loved Vanguard when it launched, but left after a few months because there was a lack of server activity. I prefer group-oriented games rather than games that cater primarily to solo players, so when the community died, the game died for me.
Jus…
Originally posted by Enrif Peoples that think making and old game with a fresh design is the way to go, don't realize how much the nostalgia is clouding their view.
Saying this over and over again doesn't make it true.
Originally posted by The1ceQueen
Was going to pledge, but I see perma death and that's a no for me I do wish it the best for those that want to play it though. Any sandbox with a Subscription model has my best wishes hehe.
Takes a lot of deaths t…
It's not nostalgia. Pretending it is only invalidates anything that follows.
It's a preference for certain game mechanics that later games have softened/removed and that resulted in a watering down of the feeling of being in another world. More r…
For me, new MMOs just don't hold up to old MMOs. I don't want to play a game on rails where the glowing line directs me to the next quest giver. My 5 year old nephew can play those (hi SWTOR, WoW, GW2, etc). I also don't like games where everybod…
Originally posted by Nadia i voted for uphill both ways but i know I'm in the minority
Fast travel in EverQuest Next: love it or leave it?
* I want to be able to get to my group within 5 minutes, wherever they are in t…
You really think this guy is in charge of any design at SOE? One of the more absurd posts I've seen out here. Stop attacking an SOE employee - doesn't matter whether he's a WoW fan or any other MMO fan. If he takes over as the director of the pro…
Originally posted by Foomerang I think people would be less critical of soe if they would just shut the eff up and make the game. Enough talk.
Very much this. But they've already screwed the pooch on the EQN reveal. Leading up to it they were …
Oh good lord.
Where's my heterosexual community at? Can we get one of those?
Oh wait. No, we don't run around yelling that we're heterosexual, never mind.
Huge difference between trolls and critics. SOE isn't doing themselves any favors if they ignore and slam the door on critics, but definitely understand the purpose of blocking off people who are just there to troll and stir shit up.
Originally posted by VintzQc My point here is to know what fellow players are thinking about when it comes to how many abilities are available during a fight. Be that fight PvP or PvE, i mean, players should have the widest range of options possible…
One of the few things I like about EQN is that it will have fewer abilities available at one time. I loved EQ1's design with only up to 8 spells and where melee types (and even non-hybrids until they hit casting level) had only a few different abil…
Not even close. IMHO those two sources revealed just how biased they are and why they were the ones who got the sneak peeks in the first place. Unless you think cartoony graphics and unfounded promises regarding AI and rallying calls are enough to…
Originally posted by rungard your looking at it the wrong way. before they would of done it themselves and failed miserably.
now they've brought in a hired gun to do it for them. Same with storybricks and the voxels.
ill give them a better chanc…
Originally posted by rungard Originally posted by mcast1234 Face it, us old school EQers are out the door.
Todays games are all about keeping the kiddies happy "oooo look at the forward flips I can do, look at my huge sword and cartoon armour"
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Frankly, with the direction they're taking this game, they SHOULD launch it on console at the same time as PC.
People don't like to join an MMO a couple years after it has launched. So why not cater to the PS4/XboxOne market right off the bat?
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LOL at this video. Seriously, am I playing Tomb Raider or a MMORPG?
Less and less interested in the art design and direction of this game every day.
I'm sure it's quite a few people's cup of tea, though.. just not mine.