Now is an awkward moment in the game. A major new extension of endgame play is expected in a couple weeks, which does a good job in demotivating current end game players.
I have 4 heavy play days and 3 mostly non-play days in my week. Today's a pla…
They are armour bartering tokens you get from cap (and near cap) dungeons. Philosophy tomes have no weekly cap and so you can amass them pretty quickly. They trade for item level (iLvl) 70 armour. Mythology tomes you can only get 450 a week, and tr…
This game's philosophy has always been about the monthly sub, not the initial sale. In an interview with the game's current producer he mentioned his wish for the initial selling price to be even lower than he was permitted to do. So my advice is to…
Nurvus, not defending the lack of quest leveling available for alts (unless you roll a new character), but honestly non-fate leveling through dungeons will become much more competitive across-the-board, not just in daily roulettes. All dungeon xp is…
Originally posted by Po_gg If you put Undying as the measure, then the easy-fication started right at the f2p switch, since then it got easier and easier to get that title with every update.
I lost only one Undying during the last 3 years, when my…
Originally posted by Jean-Luc_Picard
I dunno for other classes, but my champion got completely ruined by the move to "trait trees", it's all about bashing 3 keys now. I heard other classes went through the carnage better than champion though.
Don'…
Originally posted by Setzer
I understand how you feel but it's probably better to post this on the official forums.
While I agree with the sentiment (though not the language) of the OP, your suggestion won't work. If he tried to post something l…
Originally posted by aRtFuLThinG Originally posted by nerovipus32
The problem with this game is they went with the lord of the rings story from middle earth, which makes everyone a bystander in the greater scheme of things. It should have been c…
Thank you for the insightful article. Victor. I have been mostly away from LOTRO for several months, trying out FFXIV, which I like (though I so much miss the Tolkien lore and amazingly immersive world Turbine created). I left because I frankly ra…
Just passed by my Warden, Gurgeh, this morning lying prone in the gutter.
I tried to rouse him, but he kept muttering something about the loss of joy and elegance, that the only thing left to him was endlessly spamming taunts and dps for aggro usin…
Originally posted by Lithuanian Very, very mixed feelings.
Class revamp: well, lots of skills does not mean lots of fun. Sometimes less is more.
Trees: the problem number one. As from forum, player is penalized for using more than 1 tree (i.e. 1…
Originally posted by Edli Originally posted by azzamasin
Will always be a problem in Trinity based games. It's why I prefer either a larger group size (preferably 7-9) with 1 tank and 1 heal. IMO it is the only way to fix the trinity. Seeing …
Generally, what Kyleran said.
To add a little more, tanking isn't necessarily harder than dps or especially healing. But it is a much more exposed role where if you screw up everyone knows and the group probably wipes. You then get plenty of f…
Also only commenting on tanking.
First off, Pally tanking dramatically changes for the better at lvl40 when you finally get your tanking stance, called 'Shield Oath.' It boost all of your threat skills and reduces your damage by 20%. Those two ma…
My suggestion is to keep checking regularly, as SE is always opening up and closing worlds to character creation, depending on it's ongoing evaluation of server loads. I'm on a NA-recommended world, Adamantoise, and see it opening or closing to new…
Originally posted by Shortspell Originally posted by xxtriadxx Originally posted by ethion I'm thinking I need two characters. One for melee classes and one for Magic user classes?
Does this make sense or are people just leveling up all cl…