Ganksinatra said:
Sephiroso said:
Ganksinatra said:
I guess I don't see the point. I mean, progression servers are great. They allow you to go back and play the game from the beginning and progress. This just seems "meh". How …
One of the real group killers is allowing degenerate ways of playing like boxing. I recently went back to EQ1 and the only groups I could find were with people who were boxing to PL their toons. It was an awful way of playing back in the early 00's …
There's still plenty to do in classic WoW and with the server being petrified in time this means that people can cycle through multiple alts and work on getting raid gear for them as well. There is replay value in it. If people want to move on then …
Panther2103 said:
Yanocchi said:
Nice, I was already snooping around Call of Cthulhu website a week ago.
There is also another Lovecraftian game called The Sinking City in the pipeline.
Did they say what type of …
ikcin said:
NeonShadow said:
I would like it if old dead MMOs got reworked to have an offline single player experience. Yeah it'll never be the same as playing it properly with other people, but it feels like a shame and a waste to let…
I would like it if old dead MMOs got reworked to have an offline single player experience. Yeah it'll never be the same as playing it properly with other people, but it feels like a shame and a waste to let all the content go into the ether, and it …
ikcin said:
The question here is pretty clear - how could you accept permanent death in a MMORPG? Never accept is an obviously wrong answer.
I'd accept it if the game didn't play anything like an MMORPG, in which case the whole argumen…
Perma death in a MMO environment is a pretty garbage idea and I'll never see the appeal. There are plenty of games that have perma death that I enjoy (Wizardry, X-COM, roguelikes, HC mode in ARPGs) but I find that those games are better suited for t…
Modern WoW gameplay for DPS classes has wholly embraced rotations as a design principle, and it shows. And boy does it suck. I prefer skills and spells having situational use.
I have a hard time sticking with an MMO for long anymore since I'm not doing anything that I didn't do over a decade ago. Enemy AI is still braindead and combat is still the same cycling an optimal rotation over and over again. If I stick with an MM…
The industry is mostly closed off to newcomers unless you have connections or an outstanding profile. If you don't have connections then applying for something like game tester is just a way to get your foot in the game industry. It's a means to an …
Are you saying that the majority of programmers in big companies spend time doing tedious and menial crap looking for bugs in their games? No. Of course they do play testing, they have to see what the game they are making looks like, but they don't …
Usually people who are play testers aren't people who went to school to study compsci / art / whatever and then later got a job in game development. Usually they aren't even people who know how to code. They are just friends of friends who have been…
While I have more fond memories of vanilla (being that WoW was new back then and everything was more exciting), I have to say that TBC was the high point of WoW. It had less crap that wasted my time and was more straight to the point while not being…
It depends, I suppose. Lets be honest, MMOs don't have good gameplay. The only reason to play them is for the carrot on a stick rewards. If I can spend days grinding without seeing any character progress, then the game isn't fun. If you can max out …