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Total_Havok

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Total_Havok
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  • Originally posted by Rusque As to the topic at hand, I don't know why UI gets overlooked, sure you can add something cool in your game that your players might spend a couple hours interacting with. UI, however, is something that your players inter…
  • Originally posted by Wizardry Op your not being at all fair when talking UI ,pointing at developers with little money or small teams when the biggest money maker of all Blizzard+Wow see their players downloading user Interfaces from OUTSIDE sources.…
  • Originally posted by Helleri I am not sure what relevant is supposed to mean when talking about UI design. And I am certain polish is a buzzword (in fact I recall a time before the use of the term was borrowed from development end and applied to use…
  • Thanks guys! I will definitely give Final Fantasy a try! I appreciate all of the help!
  • I am actually downloading the game as I type this, I am interested in trying it out!
  • I am literally excited for every single aspect of Albion Online. My favorite part of the MMO, is most definitely going to be the fact that while I'm at home, I can play the game on my Mac, but when I am traveling, or out and about, I am also able to…
  • Originally posted by Kinado The mix of theme park with sandbox is by far the best option in my opinion. Themepark gameplay to get you introduced to the worldspace,lore and gameplay while you reach max level. Sandbox allows players to make their own …
  • Originally posted by sunandshadow Personally, what I really want to play is an interactive story game in a virtual world.  Themeparks fail at the interactive part, while sandboxes fail at the story part.  Fortunately several hybrid sandpark games s…
  • Originally posted by jandrsn Once you've hit all the rides, maxed your character there is rarely anything left to do besides a gear grind or start a new character. Few theme park games have staying power it seems. Honestly, with most of them it fee…
  • Originally posted by DamonVile I guess if you're not looking for the typical raid/daily/rep grind a themepark is going to offer you very little at end game which means it's not going to be a long term game for you. If long term is really want you …
  • Originally posted by Dealdrick So you are telling us that this last beta test, which was more a marketing ploy than test (giving players access to preorder and imperial edition benefits with pop up messages about it on the launcher), was riddled wit…
  • Originally posted by StonesDK Originally posted by Total_Havok Originally posted by StonesDK Originally posted by Total_Havok Why do we keep referring to the "themepark" feel of some MMO's (WoW as an example) as a terrible thing? M…
  • Originally posted by StonesDK Originally posted by Total_Havok Why do we keep referring to the "themepark" feel of some MMO's (WoW as an example) as a terrible thing? Maybe because a portion of players think themeparks are terrible? Are you t…
  • I have to agree with OP on this one...I have never been involved with a beta where I had to re-log 17 TIMES (not an exaggeration) in order to get an instance with a non-glitched boss mob (yes, I am looking at you Abomination of Hate) so I could fini…
  • If anyone has a WildStar Beta weekend key, pm me and I will  trade you for a ESO Beta weekend key.
  • Originally posted by Sk1ppeR Originally posted by Total_Havok Honestly, my biggest problem with GW2 is the gem-to-gold trade. I was able to level to 80 with cooking in a matter of hours, simply from purchasing gems, trading for gold, and buying …
  • Honestly, my biggest problem with GW2 is the gem-to-gold trade. I was able to level to 80 with cooking in a matter of hours, simply from purchasing gems, trading for gold, and buying materials at the auctions. It honestly ruined the game for me, bec…