"Multiculturalism", "Diversity", "Pluralism" are all really just political slogans for the race and gender ideologues. They seek to force ubiquitous conformity onto American society. Over time, this will lead to homogenization of thought, not tolera…
Most of the mmorpgs released in the last ten years have gone out of their way to coddle the players. It's pathetic.
The game environment shouldn't care about your precious self-esteem or long-term success. It should weed out and kill off the wea…
Travel is necessary to have a genuine roleplaying experience. You can't immerse yourself in a fantasy simulation unless there is a cohesive, organic world to explore. Instant travel ruins the sense of time, space and place. Sure, travel may be incon…
A well done game which features challenging open world gameplay would be profitable. The business 101 bean counters who believe there isn't a large enough audience for such a game have forgotten that this genre is a form of art. Genius has the power…
I hope the developers get a clue and realize that there is a market for an mmo about the law. The player base has matured. We have refined our tastes!
Why would you want to slay an Orc when you could just sue it?
Originally posted by Quesa Originally posted by Keatlorien This genre needs to get back to its roots. I hope Pantheon will get developed so that it can serve as an example of what is indeed possible when developers unshackle themselves from the de…
This genre needs to get back to its roots. I hope Pantheon will get developed so that it can serve as an example of what is indeed possible when developers unshackle themselves from the demands of the mainstream audience.
Long live the independe…
Sanctimonious hypocrites throughout the genre love to vilify Brad because deep down they hate THEMSELVES. They have deep feelings of inadequacy because they know that they have essentially copied the form Brad created. Brad is their father and THEY …
If you build a game with challenging, open world group pve content, they will come. Modern mmorpg gamers are intelligent enough to know a good thing when they see it.
I hope some of these ideas are implemented into Landmark and EQ Next. Perhaps they will be able to figure out how to transfer the asynchronous group building gameplay of Landmark into EQ Next. Not sure how this would work exactly, but it could be re…
Of course I don't see arrows or question marks, but every society has a social structure. Some people give the quests and other people complete them.
We need to be told what to do and where to do it, otherwise there wouldn't be order to the univers…
Quest hubs make me feel happy. I know exactly what to do and I don't get lost. I hate getting lost or not knowing what to do next.
Why would anyone actually want to get lost or not know what to do next? I've got my phone in real life to tell me whe…
It sounds like Wildstar has all sorts of bells and whistles to go along with its quest hub design. Some of these are no doubt very entertaining; however, I wouldn't be surprised if most people playing the game are experiencing essentially the same t…
What about player interaction and dependency. Do players need to group up in the open world to complete these quests? Are there zones with both high level monsters and low level monsters mixed together, or is the world completely segregated by level…
Well, to be honest, I just can't bring myself to run from quest hub to quest hub doing the exact same thing I did ten years ago in World of Warcraft. How the heck can anyone keep doing this? How can any amount of time spent quest grinding be useful?…