Brainy said:
$500 mil development.
26k average users
mixed steam review
Doesnt really seeam great to me.
I would think 1 month after release they were hoping for much more.
What I will say about the budget is that it was originall…
Did Bandai Online ever really have success (in the west)? Feels like almost every games-as-a-service they tried ended up shuttering within 1-2 years of 'release.' Some companies are just better off making single-player games.
I was wondering if I tried to go the internal route, how good might this work for gaming at least short term: https://www.amazon.com/dp/B07FN3YZ8P/ref=sspa_dk_detail_0?pd_rd_i=B07FN3YZ8P&pd_rd_w=qs9Vw&content-id=amzn1.sym.8c2f9165-8e93-42a1-…
ShinyFlygon said:
Am I crazy because I don't take it for granted that all endgame must be about grinding?
Has no developer ever thought of a better way to sustainably entertain people?
Like what?
My playstyle has always been to play ranged for most new encounters and then melee when I'm more familiar with the fight. "You can't do your role if you're dead."
I've always been a fan of how FF11/14 even Rift did things to a lesser degree, which is just letting you play a job (class) on a character but switch whenever you were in the mood. It always felt nice wanting to mix things up from time to time witho…
Short answer: no.
I say that because only getting to a launch is the 'start.' People look at Albion as a 'success' which they are but it took YEARS post launch and for the game to finally go f2p in order for that to happen. You gotta ask yourse…
ShinyFlygon said:
Time spent is meaningless unless it leads to money spent. The initial surge of any f2p MMO consists of players who never intend to spend a dime.
I would say that's true after a point. This game is designed to get …
Still putting my money on them saying they wont be able to continue development on SC a few months after SQ42 releases. With any luck, half the team can move to ashes so that game can be released by the end of the decade.