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ghostwalking

About

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ghostwalking
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149
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Posts
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24

Comments

  • Wow. It just occurred to me that with CODE they've managed to emulate terrorism. "you think you're safe in high-sec? BOOM!" I was originally thinking "protection racket" and "organized crime" because you can buy "indulgences" for safety, but now th…
  • Like I said. Not my kind of game anymore. I don't feel like wasting what little gaming time I have figuring out how to avoid trolls and griefers. Some people dig it, obviously. I don't.  It's probably what CCP wants or they would have buffed Concor…
  • I agree that the standard model has grown stale. I tried about a week of Conan and D&D before saying "wow clone" and being bored. I don't think the answer is balancing the Sandbox level, though. I think it's about content. A lot of games have …
  • I've been dissatisfied with MMOs lately, but for some reason I'm looking forward to this one. Maybe because it's set in a modified version of the real world. I'm really hoping that it isn't just another WoW clone.
  • I think the rush to max level is for players that just want to PvP and glory hounds that want to get right to the endgame. There is just as much excitement running a level 10 instance with a level 10 toon as a level 80 instance with a level 80 too…
  • I picked it up when it was on sale on Steam.  It seems ok. More sandbox than story line. I haven't tried multiplayer yet. What I really like is the realistic space/atmosphere flight sim aspects. Great physics! In space you have full 360 degree c…
  • I just gave this game a try and I concur with the original post that this is a great crafting game. And there are a number of other aspects that I think are pretty cool as well. 1. I think the idea of players passing petitions around for the imple…