My definition for gambling is very simple:
"A real transaction where a fixed price nets a random result."
A minigame where fake currency is wagered for fake currency is not gambling; it is not a real transaction , because no real currency is spent…
remsleep said:
Rhoklaw said:
To answer your last question, it's simple really. Decreased sales. That is the only reason.
Only when people understand how to read percentages and understand odds - sadly many people don't.
Lack of …
Rhoklaw said:
Being forced to do something you may not enjoy in order to enjoy something else is not being bad at a game, it's being bad at game design.
Being forced to PvP to enjoy something else is not being bad at a game, it'…
GaaS was a victim of its own success. The principle is good, but the execution had to run into a few problems publishers didn't want to accept.
Players have to own something out of it all, if you want them to stay. The problem is that publishers …
Sandmanjw said:
TheCredibleHulk said:
In addition to my lengthy last post, I'd like to make a more human one rather than going on about or mentioning laws and this and that with links.
When it comes down to it, I'm human and I supp…
Keller said:
Beatnik59 said:
MadFrenchie said:
Would the publishers not argue, though, that the consumer should've known that the company provided the only legal means for the required servicing of the client? That seems…
MadFrenchie said:
Would the publishers not argue, though, that the consumer should've known that the company provided the only legal means for the required servicing of the client? That seems like the argument to make in response to the T…
MadFrenchie said:
Beatnik59 said:
Kyleran said:
Fairly certain the people acting like petulant children are those demanding rights they legally don't have, even though most freely agreed to the terms of service.
Throwing up…
Kyleran said:
Fairly certain the people acting like petulant children are those demanding rights they legally don't have, even though most freely agreed to the terms of service.
Throwing up various strawmen irrelevant to the situation doesn'…
Mendel said:
So, your argument has a major fallacy -- you were never sold the right to operate the COH client indefinitely, only as long as the service was in operation.
That's what publishers will argue, but they have to …
Sovrath said:
Beatnik59 said:
NCSoft would gain very little but the satisfaction of kicking down some hobbyists who toyed around with the junk they threw away. They will lose time, money, good will, PR, and legitimacy doing it, even…
Sovrath said:
yeah I don't agree with any of this.
The reason why it's big news is the idea of a game, with a small but devoted following, operating in secret without anyone knowing is "enticing."
It also brings up the idea that there are p…
::dusts off self, returns to the living::
I find it interesting that the hottest MMORPG news this week has nothing much to do with what's coming, or what's playing, but the clandestine restoration of a game that has been closed down for seven years…
MMOs are not like other games.
If a lot of people don't like a fighting game, or an RTS, the developer doesn't come in and take it away from you. MMO publishers have been known to do that.
If a particular shooter comes out that people like better…
I think we can divide "guild politics" into four different kinds:
1) There's the kind of guild politics that makes everybody's game better. You used to find this in the old roleplay friendly sandbox MMOs like CoH and SWG pre-CU, when you used to …
Eldurian said:
If you don't trust them enough to let them make the decision on something as small as buying trading cards, you aren't raising a children who can think for themselves.
I think the difference is in the very term "trading c…
Wow that's a complicated definition.
My criteria for gambling has always been that it is a real transaction that requires a fixed price for a random result.
Auctions are not gambling, since they give a fixed result for a random price.
Cash shops …
The reason it won't go away is because the publishers can earn 10 times the money for 10% of the work designing new stuff, simply by giving you a 1 in 100 chance of winning it in a loot raffle, rather than offering it up for purchase outright.