Thanks for the link. Yeah I know I could have went straight to google but I kind of thought coming to mmorpg.com for you know...mmo news, would be easy enough. I'm still confused as to why there are no articles on the subject here. Oh well, I'll …
Latest word form Sony is Friday at the earliest.
http://massively.joystiq.com/2011/05/04/soe-games-reportedly-down-until-friday-at-the-earliest-class-ac/
They don't have the budget to devote to adding a third faction. It would be a major undertaking that would affect every aspect of the game. I would love nothing more to see them do it but it aint gonna happen.
I don't think anyone will argue that it it would be great to have a system that works like that, but how do you pull it off? You can't really do it in a gear centric game like WoW without nullifying the games core(getting better gear). It doesn't …
Not everyone would complain .....at first. Not until Blizzard "streamlines" the new game. I loved Vanilla WoW, didn't start complaining until after BC came out and the direction of the game changed.
Didn't SOE drop Vanguard from their own summer fanfaire event they have every year? I don't know what says "we don't care about this game anymore" more than that. I mean, they still have panels and events there for the original EQ, but nothing for…
Originally posted by KyngBills
Originally posted by Moaky07
Without those 2 types of fixes, pre-whatever would crash/burn just like it did at launch. If they put the money in, then how much of their playerbase would they get back?
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Imagine for a minute just how much worse WAR and AION would have failed if they had not hyped the hell out of those games. You think they failed hard as it is, just think what would have happened if they didn't have all those box sales.
I agree, that's something I always thought they could ease up on in LotRO. If it only happend every once in a while I could see the sense of potions and what not to cure them, but when it's almost every fight and potion cooldowns are still up it fe…
In short, we still get crap mmos because players are still buying them and paying to play them. Where is the incentive to make a better game when they are already making a ton of money with the tired old model they've been using?
Originally posted by Pepper.415 I'd like mmos to at least offer free weekends, or at least give you an option to play without subbing for a day or 2. There's some mmos i would try again, but I already bought the game and don't want to shell out $15 …
I think the op shows exactly where the disconnect lies not just between developers and players but between the "older" players and younger players. Especially those of us who grew up playing pen and paper RPGs like D&D.
I think it's great that you are loving the game. I've been back about a month or so now and am still having fun. Don't listen to other people that tell you a game isn't worth playing, just use your own judgement.
They only trivialize content when the game isn't designed with flying mounts in mind. I love flying mounts, but even in WoW they made so much of the content easy mode. No more fighting you way in to kill a named mob for a quest, just fly over and …
If you do it right and collect enough data in an easy to read and sort format you could probably make a nice profit by keeping it to yourself and finding a way to sell it to different marketing firms.