Originally posted by Slapshot1188 Hi!
Guilds are not necessarily meant to be some all-inclusive group. If they were, why would they exist if everyone on the server was in it? Guilds function to set you APART from the rest of the server. To …
Originally posted by kenpokiller
Originally posted by mgilbrtsn
Never really seen gender come up in a guild, so I'm not sure how prevelant an issue this is.
srsly lol
My guilds were usually too hardcore for that
Like we'd care …
Originally posted by Flyte27
I don't really see the problem with this. There are schools that have all male or all female students. Often those students due better because they don't have the distraction of sex to worry about at a young age.
I…
Originally posted by Slapshot1188
We spend too much time trying to tell other people what they should believe and then trying to punish them for not believing in a politically correct manner.
If someone wants to have a Guild that consists of…
Originally posted by centkin The question comes down to though -- are you talking all female characters // male characters? For roleplaying reasons there could certainly be guilds like that in games... OR are you talking all female or male players…
I haven't seen male/female-only guilds alot, but I've seen them a few times advertising here and there.
But just because the actual guilds aren't a majority, the attitudes linked to them are there all over the place. There's already another thread …
Originally posted by Traugar
You have to decide what your game is going to excel at. If you try to make it be everything then at most it will only be mediocre in each area.
I see what you mean, but I think that if we're ever going to have a …
1. sandbox realism
2. crafting, everything constructed by players
3. no instancing (seamless world)
this is just what came to mind, after thinking for 10 seconds ^^
I don't have to know the price it takes to make something, because if I don't think it's worth the money, I simply won't pay for it.
Do you really think I should pay more just because those making the game find it costly...?...
The fact is that th…
Originally posted by Vrika In a game using that system, how would we tell our friend that a third person is a trustworthy crafter and can probably make the item he's looking for.
We couldn't obviously use the nickname we've attached to that third …
Originally posted by lugal
Names should be computer generated.
To expand on that, since most would hate that. My idea is computer generated names, but allow players to create a nickname. But the option to see the nickname would have to chosen in s…
Originally posted by Salvadorbard
I think naming policies are fine if the alternative is a nonimmersive character tag/number system.
But that's not the only option though, the nonimmersive tag would be just for practical security/log reasons,
th…
Originally posted by nariusseldon so you have to "choose" (or mark) a name for everyone you meet? Wouldn't that be a bit cumbersome?
I understand the core idea is that the name space your work on is your own .. so that collision (duplicating name)…