The fact so many mmorpgs have been bad in the past years should really be a matter of excitement. Clearly making a mmorpg is very hard. It has to be fun, have at least charming visuals and a lot of immediately enjoyable content, capture a broad audi…
Bah, i'm old, but seeing this attempt at recapturing nostalgia with a low poly unity game seems like a fool's errand. A lot of old game nostalgia isn't based on how old games were made, but on what our expectations back then were when we entered the…
Create a monster. Add it all over a map. You created grind. Grind comes from copy-paste content. Devs can't economically create 1000 original monsters even in singleplayer games. If you add reward to killing monsters repetitively (exp, cash, drops),…