I do indeed remember those days.
Everquest 1 when pretty much nothing was handed to you. Took me a month slaughtering guards in Oggok in a party to work my way through the hell level of Level 40. Shortly after I dinged 41 we got trained and I was b…
EVE found a wonderful thing, the balance between PVP & PVE.
The PVP fan can spend his SP on the latest and greatest in guns and engine skills. They can fly circles around a hummingbird and shoot a gnat off your shoulder from hundreds of kilomet…
After the initial foray of EQ1, and then the staggering clusterF that was Vanguard at launch it has come down to;
"Fool me once, Shame on you! Fool me twice, Shame on Me!"
EQ and VG remain the games I have spent the most time in, years of playe…
In my opinion
Financially the game may be a success, but too me it is an utter failure due to design.
Yes, many of my issues have been dealt with, or now have workarounds, still I have have never felt even the slightest desire to 'come back' wi…
I always preferred the flexabilty offered by more skills and buttons.
The 5 button systems offer a very limited systems that allows little room for anything conditional. Take Elemental damages, I knew using Fire damage against a Fire based foe was …
While SWG had a complex and involved crafting system, the best by far was Horizon / Istaria.
Not only could you make gear usable from L1, but the crafting also could change the face of the world.
- Advanced Skills and Spells were from crafted s…
Originally posted by Nadia i think 2003 was the best year
Eve Online
Horizons (now called Istaria)
Lineage II
Second Life
Shadowbane
Star Wars Galaxies
Agreed!
Although I thought some of those were 2004.
Originally posted by SpottyGekko Originally posted by apocoluster
Lol some NSA nerd convinced his boss to let him play world of Warcraft at work. You know.... I thin there might be some national security threats at Playboy.com too
Oh, I'm s…
Never broke anything, but curse.... errr, ummm, yeah...
Worst ever that comes to mind was my then L50 in Everquest 1. (LONG grind times to level, XP loss on death, all items left on corpse, no corpse summons at that time) Guild was on a raid int…
EQNext seems to me to be a utter violation of everything the EQ franchise has been about to date. Not saying that is good or bad, but it's ONLY connection with the games of old will be the EQ name. I spent almost 7 years in EQ, at least 2 in EQ2. I'…
There is also a HUGE difference between;
"Everyone can be any class at any time" and
"Everyone can be any class at any time, and play it well"
An amateur Healer might Heal normal content fine just mashing basic heals. HM content, and say a Tit…
At least they don't require you to log on to a 3rd party site, to buy Crysta, so you can pay the sub. All while having no even remotely obvious method to register a Credit card or PayPal directly... "Look! We have a Subscription, but want to make i…
Originally posted by CyclopsSlayer The "problem" with the (un)Holy Trinity playstyle arose from the game designers building encounters that could only be done a certain way.
Take EQ1 at release;
Warriors did more damage than any other cla…
The "problem" with the (un)Holy Trinity playstyle arose from the game designers building encounters that could only be done a certain way.
Take EQ1 at release;
Warriors did more damage than any other class with the same Stats and Weapons (100% …
@OP, I agree 100%. These were among my first thoughts when I watched the EQN presentation.
That and surrounding some new settlement with land claims to seal others in/out or undermining buildings and walls so that they fall into the fires below. Muc…