craftseeker said:
Ubradol said:
I think to start with 90% of the games on the market should take away the RPG and just call their product what it actually is: MMO
Then we can go on to specify more names on our subcategories such as: 3…
I think to start with 90% of the games on the market should take away the RPG and just call their product what it actually is: MMO
Then we can go on to specify more names on our subcategories such as: 3d/2d, RPG/PVP focus etc
I made a new video explaining the vocations/classes(Slow video mixed with fantasy-art, probably nobody here interested :P )
Just came to say that Open Beta is still on for 23rd, and in order to promote the game further I have decided the followin…
Thanks for input and letting me adress a very important topic!
What caused bots to absolutely overflow in Tibia was the implementation of skullsytem(which means that if you attack another player without a cause you will get a "White skull" and othe…
Open-Beta(1st) launching in a week.. check out:
https://otland.net/threads/sweden-argardh-knights-of-tibia-8-6-custom-map-24-july-huge-map-new-lore-new-gameplay.244654/#post-2378459
for latest updates and to get an idea of how huge and alive the c…
Akulas said:
Tried Tibia many years ago. It just creates political issues like who can kill who and what guild your in etc will determine if you live or not. I would only do it if I knew afew people in the game and they were well liked by the …
Maybe that's why Tibia had it to start with.. they knew the 100 players they first started with had to make strong bonds and engage personal vendettas in order to keep playing.. while "positive reinforcement" was probably harder to play with using g…
Konfess said:
I recommend the OP watch Balancing an MMO Ecosystem - Getting a Mix of Player Types - Extra Credits. Tibia was a Killer friendly game, because it prayed on Achievers. This is explained in the video. The OP is a real world exam…
To be honest,I cannot argue for any "Extreme" penalty at death..as a player being asked by devs i'd probably say what DAOWAce said:
"Maybe if I was a kid again when gaming was new.
Don't have the time or patience for anything like that nowadays.…
Remember that your enemies will ALSO lose as much upon death.. But in games like WoW, DAoC enemies are NEVER personal.. but try to imagine a WoW-server with 10,000 players(not same time, duh) that ALL stay for YEARS.. and 0 fractions(everyone can …
Yo, fast response.. nice
Why not? Not chill/relaxed enough? That'd be the nr 1 reason ofc.. for me at least. Getting PKed means you're risking a heartattack(no matter the age)..
Fractions in the way that you cannot chat with opposing team is IMHO absolute garbage shitty f.
I cried myself to sleep the day after WoW was released..
Open Gameworld > Fractions/Not-open gameworld
As previously said a few times: It's a cash-grab.
I'm currently developing a MMORPG from Open-source, a copy of Tibia(Open-beta, F2P, 23 August but servers are already up). This game has at least 20k paying players, maybe over 100k.. it is hard to …
BillMurphy said:
Unless you want some big corporation to buy us and tell us what we can and can't do or say, I'd suggest learning to love sponsored content.
I love sponsored content Keep up the good job and don't worry about people…
Ah yes, definately. Some of those pictures/areas are not 100% finished. I hasted to finish the video to get it out... sort of put 2-3 videos into 1. Making a Gameplay trailer atm though so soon you'll see a lot more in-game stuff. But yeah anyways, …