cameltosis said:
Twitch skills in MMOs are a relatively new thing and the level of twitch skill required in MMOs is still a hell of a lot less than other genres. I also thought Dark Souls was the king of difficulty, with extreme reliance on good tw…
MMOs, as a genre, are harder than just about anything else that I've played.
Thanks to the heavy focus on twitch-skills, which I'm no good at. For example, I find games such as Guild Wars 2 (which is marketed as 'casual') to be far more difficult t…
Octagon7711 said:
GW2 made grouping mandatory for the very last quest of the main personal story which I always thought was odd.
I don't remember that ever being the case, but then again, I joined late. In any case, I soloed it without…
Rewards should be based on effort and difficulty regardless of the game mode.
Group content should not be more rewarding than solo. Bad players tend to get carried in groups, whereas solo players have nothing to rely on except their own skill and p…
immodium said:
Some people insist that an MMO must be persistent. I don't.
There's also the persistent misconception that MMOs should be community-based, even though most of the predecessors of the genre weren't.
For instance, in most MUDs …
They got the mount controls down to the T, but beyond that the expansion is mediocre. The story is juvenile power fantasy with cringy tropes ("one man army", "death is cheap", and so on), maps are full of impassable terrain and there are few viable …
Absolutely, several times.
I rarely play MMOs at launch (there's just too many), but if I check out a promising one a year or two later and notice that I've missed a lot of content that's now gone (such as Living World season 1 in GW2), I'm just goi…
Oh great, another Aeria game. They permabanned my account simply for not logging in for several months, and I can't even appeal that because I need to name the game and server for that. Not only do I not remember the server, the game I played (Shin …
Originally posted by CrazKanuk I think that, realistically, it's just nonsense to say that this game is going to be ready for 2015. So, yeah, no it won't be a sleeper hit of 2015. It might be a sleeper hit at some point in the future, but based on a…
Anyway, it's foolish to think that it only affects European players.
Most of the important devs and programmers have already been moved to EQ Next. Now they can also cut down the customer service. You can expect updates and fixes to slow down. The…
I...don't remember the last time that I was angry at anything, but the general lack of communication from SOE and this Alaplaya deal...
Many friends and guildies sold like cattle to a shady company? I don't approve.
I was looking forward to PS …
90%, right after 9/11. The highest rating ever.
Wars and such always initially give a nice boost to the approval ratings - I guess he should start an another one ASAP.
Many children never get adopted. 40% of them end up homeless.
There's a surplus of children, and not enough people who want to adopt.
I think it's marginally better for the child to be adopted by a gay couple, than not to be adopted at all.
Well, a large portion of SOE CS is outsourced from India these days - or at least that's what the guides in EQ2 said. Many of the GMs are from over there, too; and I've noticed that some of them don't actually understand english. When you talk wit…
I've never been a big fan of class restrictions. It has been tried and tested in tabletop RPGs, and the conclusion has always been that class restrictions have negative effect on roleplaying. It's always possible to come up with a reasonable expla…
Interesting. They're actually quite fast at fixing the bugs.
The game is still laggy - but nowhere near as badly as during the first day. ...and I was actually able to play for 45 mins before a crash; yesterday it was crashing every five minutes…
Rather sad...
I like the idea, and the execution for most part - but the game obviously isn't ready for release yet. I'm getting constant crashes every five minutes or so; and various error messages within the game all the time. The game is so la…
I've been able to connect three times now, once per day.
The game always crashes within five minutes after I login, though - and the lag is severe, so I haven't actually had to chance to do anything...
I have been able to log in once. (Haven't been able to connect to the server since then; can't connect to the site either to find out what's going on...)
The character creation could definitely use more options, but the game itself seemed interest…