Originally posted by Erif And I don't think they need to be easily distingushable, because I want PvPers to get confused. Adds to the calamity of a PvP world. Especially for setting traps and ambushes.
I think it's rather annoying when setting …
I'm a bit torn....Open World PvP or Not?!?!?
The ONE Major con of open world PvP: Greifers...I think EVERYBODY who has EVER played a open world PvP game SOLO can attest to this. Greifing when you play as a solo player (I.E. Aren't grandfathered in…
SANDBOX!!!!
SANDBOX!
SANDBOX!!!!
Put Creatures here, there, dungeons here and there... Make it skill based, not level based... Have however many skills in the game you want, but you can only have 1000 total 'experience points,' and have th…
I think the WoW arguments are hilarious...
I'm one who has endless nastalgic thoughts and feelings for Pre-Trammel and immediately Post-Trammel UO. I also played EQ a LOT, DAoC, then WoW, GW, etc.... So I also liked both UO and WoW very much, even…
I couldn't agree more with the article. I'm seriously starting to believe I was literally in love with the game. I've tried to go back so many times but it's just not the same post-UO3D, even with the classic engine. The game's just changed too much…
I just need to add that I completely agree with Zax... Old school UO (pre-trammel) and EQ/RoK/SoV were the best MMORPG's I've every played and still are to this day. However, the two games have changed so much and lost so much of their player base t…
Changeing the graphics so often keeps the game from being fun though. I played EQ2 for a little under 2 weeks. I played EQ for years, however. The game seemed like great fun and I enjoyed it (Even though the system is very much like WoW), but I got …