I am building an indie MMO... it has building features, but alas... I don't have the huge budget of a big studio to do make all the fancy stuff. If Minecraft and Rimwold and Stardew Valley had a mutant baby together... that's kinda what I'm buidlin…
If a MMO is looking for millions of players, then they need all the flash and pizzaz of high end graphics which cost a fortune. That's pretty much why most modern MMO's are pretty much clones of each other just with different styles of flashy graphi…
I am developing an indie MMO, combat will be turned based. It's still early developing, but the combat mechanics (coming after the resource system) will work much like Fallout 1 and 2.
If one player engages another in combat, it will create an are…
I stopped playing MMO's when they all started turning into WoW. The sandbox-ish MMO I used to love with quaint graphics that kickstarted the imagination have all been replaced by grind fests which are all about the grind and siphoning $ to reduce th…
I haven't found a MMO I like in ages; so, 247 days ago, I started the lifelong developer dream of building one. Graphics wise, it won't be great. But, it'll be mine. But, it's a process, to say the least... 247 days of development, and I'm only 'ju…