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grimmbot

MMOs Played: UO, LOTRO, DAOC, EQ, EQ2, AO, Shadowbane, Vanguard, Planetside, WoW, Horizons, EVE, Final Fantasy XI, Sword of the New World, POTBC, other games too bad to be worth mentioning. CURRENTLY PLAYING: None

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grimmbot
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  • Originally posted by Meowhead It's perfectly possible to design a system from the ground up without needing to lean on healers, and you can even strip the healer out of a holy trinity system and replace it with something else, though that's more …
  • Originally posted by MarlonB It boggles my mind how anyone can be AGAINST freedom of choice.   Blame this on the principle of "Dungeon Running" for gear. When a game's developers make it so you have to run the same dungeon many, many times …
  • There are only two ways you're going to see a "Next Gen" MMO within the next several years, either: A) A game will figure out a way to let players affect the game world, like a single-player RPG, without overstressing the servers, WHILE maintainin…
  • My biggest pleasant surprise: It seems they straddled the line well between creating an immersive-looking port and being able to do your business quickly. Lisbon is fairly large and can take a little time to run between areas, but you can access the…
  • Originally posted by darkedone02  I felt very bored going to this stupid slow-ass tutorial that never ends. This game is not very... interactive. The Graphics are like a generic korean game, The tutorial is too long, I'm about to just say "fuck this…
  • Originally posted by Bladin Now that people have experienced mmorpgs, have mmorpgs they like, and have already altered themselves into the same mindset they share in real life, they no longer HAVE to accept the BAD THINGS.  They can get their social…
  • I really tried to give this game the benefit of the doubt. I tried, but two things I saw a few minutes after logging in, completely soured me on the experience. The first thing wasn't even the UI, it was the same stupid slowness of movement that I…
  • The problem isn't that innovating is seen as bad, it's this garbage thrown at us that's masked as innovation. If Guild Wars 2's "personal quests" and "decisions that stick with you" are only "personal" within instances, which seems likely, that's …
  • Originally posted by Yamota It has not as much as feeling to be special but rather competetiveness. If 1000 people compete and they all get to be number 1 then where is the competetiveness. What you call grind I call putting in an effort, if ev…
  • Here's the thing: ArenaNet's trailer, while exciting, comes very close to saying that the player's choices will influence the world around him/her. It won't. These Personal Quests are almost certainly going to be in an instanced format. And the …
  • Unfortunately it's nearly impossible to have an MMO success discussion without World of Warcraft, since that game not only dominates the MMO industry, but it's largely responsible for the MMO player base growing so large that all these MMOs can exis…
  • Originally posted by flydowntome They aren't failing. If anything they are exploding in terms of number and type. People are chasing shadows, trying to recreate a mythical UO/SWG/DAOC experience that never really happened, and any real game will …
  • Thank you, OP. I'm near the end of my one-week trial and my thoughts echo yours almost to a "T". It's clear after only a few days that it's going to take more grinding, and more time in general, to become less than useless than I'm prepared to put…
  • I think a week will be long enough. The trial will serve the exact purpose that people like me are seeking: a taste of how Darkfall "feels". Not so much whether the design "feels right", but whether it feels "right for me". MMO tastes are so subj…
  • Oh shoot. Now I've got to try it! lol. Normally I'd be like, "Why a dollar...?" but I understand why -- they can ban the payment methods of people caught hacking this way; protects the player base a bit. Not a bad move at all.
  • Originally posted by mCalvert Im not willing to risk $50 on a questionable MMO.  Thats just the way it is. Devs of all MMOs just need to accept that their customers want to try before they buy. If they want money, theyll do it. If the dont, they …
  • Originally posted by illspawn Well this game has been suggested to me as to being the closest thing to Shadowbane, so I will have to check it out.   This is why I would love a trial version to come out soon -- Shadowbane was a great game, bu…
  • Absolutely. Mortal's state right now reminds me of the Pirates of the Burning Sea beta. With a beta-level population the game is... workable. But most of the design decisions are so bad that once the game is released and more people come in, all h…
  • Also, I can't find it in the patch notes, but another glaring change: Raw mined materials are worth nothing to vendors now. Pre-patch, Saburra was trading at an obnoxiously high price where people were saying "gold has no value" -- but when I wa…
  • Raids in WoW -- and in every MMO -- are only challenging when they first come out. Nowadays, raids are not about "challenge", they're about efficiency. They're about following orders and getting through them as quickly and effectively as possible to…