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Chimborazo

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Chimborazo
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  • Jemcrystal said: I only pvp if the game's pve is boring.  I don't want story lines like everyone else.  Stories are cliche.  Yep good guy vs villain again yawn.  Wish I could play some real dnd shyt like the first three novels of RA Salvator's …
  • Maurgrim said: Can only speak from experience from EVE Online. Had played EVE for many years started way back at launch, and in that game and only game made my heart race when I was in a PVP battle or small scale skirmish, you can never get th…
  • Amaranthar said: Chimborazo said: This is very interesting! First I'd like it to be either : very unexpected, so the bees might ambush you (not appear from thin air, still ways to anticipate their attack of you are good) or if you are…
  • This is very interesting! First I'd like it to be either : very unexpected, so the bees might ambush you (not appear from thin air, still ways to anticipate their attack of you are good) or if you are the one attacking the bees, be able to prepare …
  • ChildoftheShadows said: I came from games like EQ and Eve Online and it was kind of a let down when I first died in AoC and was spawned on a pad somewhere within the zone. It took me a long time to become accustomed to it and really I still kin…
  • My main "problem" is not against grievers, toxic people etc (even if these issues exist). Maybe I don't have enough faith in the players to keep creating and playng something in a fun way and not trying to push the system.  In my (not that big) ex…
  • alkarionlog said: mostly? challenge, against someone else things get impredictable, unless he do pvp like he do his "raids" following the script and holding the macro button, with mostly are easy to deal with things with pve is always or is…
  • Adamantine said: Well ... why PvP ? Because its fun. And because it can another sphere of gaming. Next to PvE / Crafting / Farming / ... whatever other areas you have; for example Vanguard also had Diplomacy. There was also Fishing tho…
  • Wizardry said: Two types of Ai,a simple proximity one or a line of sight and then FFXI that used blood/health and hearing and true sight as well as an ability use aggro system or a magic use aggro system. Mobs attacking would then dumb the imm…
  • AAAMEOW said: Chimborazo said: I'm asking PvP fans who actively seek open world PvP: what if a game put at the core of the game an open PvE system, very little instanced content, good AI with mobs that provide challenge (not in the way bi…
  • iixviiiix said: Because You can't expect AI to be dumb . Human capable to both dumb and smart , unexpected . That's why PVP fun and people seek for it . Then why is it possible to beat windows at chess with different difficulty lev…
  • Xatsh said: I feel it really comes down to keeping ppl from getting bored. PvP adds elements of skill into fights and there is technically not a cap. Every Encounter is different. PvE no matter how complex it is or how long it takes to…
  • Aeander said: I can only speak as a fan of faction PvP. I like realm loyalty and epic large scale wars. It's not so much that it's PvP, but rather that all of these people are interacting and fighting an unpredictable foe that shares their obje…
  • Amaranthar said: Oh yeah, there is so much that can be done with "Worldly."  Interesting and fun stuff. I'm already thinking of specific examples.  "Dreaming" is the better word for it.  I feel like having to figure out exactly what I'm lo…
  • AAAMEOW said: Amaranthar said: Gdemami said: Chimborazo said: My question is : do you think that the idea of having a full sandbox, with many roles player driven economy etc does indeed benefit the majority of the average…
  • Amaranthar said: Chimborazo said: Gdemami said: Chimborazo said: My question is : do you think that the idea of having a full sandbox, with many roles player driven economy etc does indeed benefit the majority of the aver…
  • Gdemami said: Chimborazo said: My question is : do you think that the idea of having a full sandbox, with many roles player driven economy etc does indeed benefit the majority of the average playerbase, therefore justifying the effort of t…
  • The social aspect in an MMO is definitely a feature and part of the game, but dismissing the boredom problem in that way is excessive imho 
  • H0urg1ass said: Chimborazo said: H0urg1ass said: Stuff Was the crafting progress somehow engaging? Did it have minigames?  Yes and no...  CUT The unny part to me seems the design of the whole process rath…
  • These things you are talking about sounds great, little side activities that could be enjoyed by several people. Offering the role of "stargazer" is something, requires a lot of effort to make the system worthy for many hours, and this must be done …