I tend to think of the pillars of any mmorpg as the pillars of just about any multilayer game. Why play a multilayer game instead of a single player game? Competition, cooperation, and socialization. The further we move away from those, the less a g…
Originally posted by psiic Hey I need a new boat..
$20 free one hour boat tour of Egmont Key Nation Wildlife Refuge.
$50 half day on the island soft drinks and snacks included.
$100 full day on the island, snorkeling, jet skies, s…
FTL. I still love AAA titles (some of them) ad still get excited about them, but I can play FTL at any time and for any length of time and have a blast.
Okay, I've caught up with the thread. Unfortunately, a lot of it has been snagging on semantics. It is clear that the OP is talking about mechanical combat progression. I completely agree that an MMO could work without any vertical progression. Gain…
I have been thinking a lot about tanking as of late. I really enjoy games that give players a role to fulfill over having each class have a bit of everything. I think in my ideal MMO, "tanks" would be better described as "protectors." So something l…
Upon reflection, I'm wondering if the OP considers Second Life applicable to the sort of thing he or she is talking about. I had nearly forgotten that game existed at all, but it was fairly popular.
Originally posted by sargos7
Now you're just twisting words around.
I apologize if that is the impression I'm giving. I honestly just want to discuss this. I'm not trying to twist any words around here, which is why I provided a quote.
"Well, fir…
Originally posted by sargos7 Originally posted by Jostle "Well, first of all, you have pvp. There is absolutely nothing about progression that improves the pvp experience; it's quite the opposite, in fact, unless of course you are a troll who spen…
"Well, first of all, you have pvp. There is absolutely nothing about progression that improves the pvp experience; it's quite the opposite, in fact, unless of course you are a troll who spends all of his time ganking noobs. A curious effect of not h…
I have never played Rift in my life. I know that weapon skins are one-use item shop perks. How? I saw the game went Free-to-play and watched a 15 minute long video detailing the item shop. It wasn't difficult. I could see how if you didn't do any re…
Originally posted by Axxar For me it kind of depends. If we have plenty of customization options when crafting equipment, and there's plenty of cool-looking helment options, I might actually prefer there not to be a hide helment option. In that case…
Failure of the kickstarter would be anything but good. Plenty of games have kickstarter without any working mechanics, systems, or code in place. The whole point of kickstarter is to get money to fulfill the needs to complete a project that you woul…
Forced targeting is really not a very good idea. If the duration is too long, it would be overpowered. If the duration was very short, you might as well treat it like a disarm and not even bother attacking the tank who taunted you. I think there are…
Originally posted by Stonemason
+1 Totally like this idea. I could review the list, add up the credits needed for the items/rewards I want and then donate at the appropiate tier. I cant see a down side to it. It also fits well with Mark's "choices…
Honestly, trophies, armor/weapon skins, reusable dyes, and unique housing stuff would totally cover it for me. It has pretty much been covered above. If you include titles in the game a la Warhammer, a backer one would be nice. That reminds me, I wa…
Originally posted by jtcgs
You aboslutely don't get what CC is. Its NOT just unbreakable stun. Breakable root is still CC. You hit with a mezz to increas distance and AOE, during the cooldown of the breakable you AOE DoTs while your Warlocks drop…
Interesting. There seems to be this thought that without /stick we would necessarily have bunny-hopping. I disagree. Make jumping cost endurance. Or increase incomming damage. Or both. That'll castrate those bunnies. Stupid bunnies.
Back on topic..…