So a bunch of Citcon features missing their delivery year then. Shocking
(Is this a good time to mention that 'Static Server Meshing' was first roadmapped for Q4 2018? )
MaxBacon said:
Not to talk the obvious... How the hell would you be discovering one of a limited number of systems and planets in an MMO? Short-lived novelty much? lol
Chris always had the answers my friend... Golgot said:
…
MaxBacon said:
Go ask if the actual backers are the ones mad it this.
Naturally some are. Here's an example:
I was oringally excited (back in the day) to explore new systems. I have a Constellation Aquila (with LTI) for that purpose.…
Lol. Oh to live in a world where 'Star Citizen will launch with 100 star systems' can mean 'Here is a Pico plushie, you're welcome'.
It's a great system for CIG though, I'll grant you. You can start with this:
How viable will it be to run a [$75…
Babuinix said:
Nop because CIG wasn't "charging" for nothing They presented their kickstarter pitch and willing able adults accessed the risk of backing it or not.
CIG were very clear what they were offering in return for funds:
*…
MaxBacon said:
The very reason there ain't 100 systems is because of OVERDELIVERY, not underdelivery. They massively increased the scope of each single system, the content levels are no longer the same.
Lol. Overdelivery happens whe…
Babuinix said:
Too bad those folks only have themselves to blame if they get sad about that Or these people don't even exist and it's just yet another irrrelevant manufactured drama
Clearly CIG hold some of the blame for charging mil…
And then v6 is created.
Yes I know how CIG's never-delivery system works thanks
Still seems a shame for those who paid for the 100 systems that they won't receive. But CIG got their money I guess. Onwards to the next bait and switch...
(Which t…
Sure but OP is referring to the stretch goals. 'Star Citizen will launch with 100 star systems' etc.
And all the related exploration gameplay and dedicated ships sold.
And that already looks better than the artist-driven approach that's released right now.
So I guess it's working out for them?
Looks like pretty standard proc gen surfaces with SpeedTree turned up to max to me. Classic demo fair. But each to …
MaxBacon said:
The procedural system was still artist-driven, that is the artists "hand drawn" on the surface of planets and the procgen did the rest to fill in.
Nope, that was v2. Initially they just used classic proc gen. Check CIG's…
MaxBacon said:
Planet tech can do visuals but artists were still doing the work to create planets, moons and their content, so they moved to scale with AI.
And I'd say... worth it.
Yep, that'd all seem great and wise, if CIG hadn't start…
olepi said: Consider that it took 12 years and $700 million to get one or two systems into alpha. To finish 100 systems at that pace and cost would mean hundreds more years of development and billions in cost.
Not to worry, Planet Tech v5 wi…
Scot said:
Golgot said:
If anyone wants a recap of all the prior release windows (and polishing phases...) I've got you covered
Welcome to the forums!
Cheers
The most interesting thing about the 1.0 reveal is that it confirmed this leak:
May 2024 - What is Actually in 1.0?
* Main Story Content for the PU
* Guilds [Crime, Science, Mercenary etc]
* 5 star systems [Nyx, Terra, Castra etc]
* Crafting bluep…