Keeping my friends and I happy and busy. Definitely different structure than most other MMO's (TSW is even further out in left field, though). Environment is similar to AoC, but a different flavor, and more accessible (less invisible walls). Ques…
The invisible bots do not become visible when farming, but you can see their names if your mouse pointer is aimed correctly.
Here's a video from today where I caught a visible bot farming and held them up at a node for a bit by farming, but not …
The goldsellers are likely using software to create fake CC #'s to create accounts temporarily, and also just stealing other accounts, so not costing them much to get into the game - dunno who at Zenimax thought it was a good idea to make everyone's…
AO is not a Quest-based MMO, never was, and doesn't need all that 'WoW-standard' stuff. AO does have a few questlines at various stages, but they are just 1 component of many in the game. There are ample ways to level, especially with the recent …
I suspect that SWTOR is the last MMO we will see that has a structure based on multiple servers. Eve uses 1 server, period (no shards or instances). TSW is coming online with a single server scheme involving multi-instancing and teams getting put …
The Twinking is unique and challenging, and a conerstone of the game. What they did for you, though, barely passes for twinking. They mainly swapped out a 2-hand blunt based implant for a 2-hand edged one to allow you to equip a different style of…
Of perhaps more interest is a post by the new Anarchy Online Producer, Ilaliya, in a wholly unrelated thread:
http://forums.anarchy-online.com/showpost.php?p=6040923&postcount=39
In reference to this MMORPG article ('Content Locusts')
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SWG had lots of good stuff and some pretty bad stuff (mostly thrown on it by SOE), but it was a true sandbox. SWTOR is a nice voiced adventure game with a vanilla MMO chassis bolted on. minimalist and streamlined with few sharp turns to cause con…
I'm approaching it with cautious optimism.
Some of the issues FC has had in the past *cough* Gaute Godager *cough* are not present in TSW and Ragner himself has a winning record. Looking back in history, AO launched with serious issues with …
They are also trickling in new textures. Here's an example that sharply delineates the difference in a new, hi-res item, and the old textures:
Hi-Res helmet
You certainly don't have to sit on heckler OST/kite teams to level, that's just the lazy way out. People in my org do hecklers every now and then to clear out some research, and to just be familiar with how those mobs are, and always in teams that …
Thumbnail sketch of the story background
http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&template=content&func_id=2431&table=CONTENT
Exactly. The server-side stuff is in place, but only the Devs appear to have the necessary alpha/beta client to see all the new shinys. People logged in using the regular client get fed the 'claissic' resources.
Note that the screenshots are taken on the same Testlive server that anyone can log into - the Devs just use an alpha client to see things thru the new engine.