Originally posted by Coffinshock
Originally posted by eyelolled
I agree with you. I think they could have dealt with the problems in a better way. I just meant that I don't think they'll have as many balancing problems with GW2, so it shouldn't b…
Originally posted by eyelolled
I agree with you. I think they could have dealt with the problems in a better way. I just meant that I don't think they'll have as many balancing problems with GW2, so it shouldn't be a problem.
Ah I didn't realize y…
Originally posted by eyelolled
Originally posted by admiralnlson
Why they would choose to make the PvE and PvP versions of a skill so different is beyond me. Aegis, for instance, is ridiculous now.
They should have just forbidden certain skills …
Why they would choose to make the PvE and PvP versions of a skill so different is beyond me. Aegis, for instance, is ridiculous now.
They should have just forbidden certain skills in PvP and created new skills when necessary. This PvE/PvP split is j…
The real time skill training part.
I really don't like that it favors those who started playing in 2003 and that there is no way to catch up. Lots of Eve players say this is silly to complain about this, but that's just how it is for me.
However, e…
Don't buy MMO discs on eBay... Discs are useless. MMOs are played with an account, like the vast majority of online-oriented games...
I guess it's your turn to sell the box now. Pass it on to another dumb guy, don't break the chain now!
Why can't it remain "increase on use" but with a limit on the increase, for example not more than X increases an hour or something?
They're going for the easy solution here once again. How lazy can they be?
The original idea behind MO was good but,…
Even though the raid content in WoW was interesting and fun, I stopped because of the low amount of loot compared to the amount of time spent in those raids.
And that actually goes for PvE in general.
Things just take too much time in PvE.
I know t…
Originally posted by Neoptolemus
Originally posted by Wizardry
Ya i do not understand why games make their world so empty,even if they can't afford to make new content,just litter the emptiness with mobs you already made.Darkfall did the same thi…
I've seen a lot of MO fans say they don't care about the bugs because "bugs will always be fixed at some point".
The thing is that's just not true. In the case of latency/desync for example, it's probably due to a bad software architecture design a…
Originally posted by Galadourn
Lets wait and see what the high-rez graphics will look like.
It's always been like that so far with Mortal Online.
"Feature XXX is only temporary. Don't worry, just wait for the real thing!"
Sad truth is the real thin…
Levels are a system that was invented to ease character progression in pen & paper RPGs. You would only need to calculate and update your new stats when you reached the next level.
Computers can easily compute any complexity of character progr…
Eve Online
I just find the game very beautiful. There are not many objects but some are really really well-done. The details are stunning at times.
Guild Wars
The artists are really god-like, and the graphics quality the devs managed to provide wit…