I would go with desperate instead of stupid.
There are niches in the MMO space that don't really get served by decent products anymore.
People in these segments are willing to take risks and crowdfund sketchier projects to hopefully get an actually…
I think the misconnect is that after several big failures people finally start realizing that you can not crowdfund a big high quality flashy modern full scope MMORPG.
But that's not what this game seems to be aiming for anyway. (correct me if I am …
Combat is a widely used proven concept, investors will be drawn towards the project using it "Because that's what players want".
Unfortunately nowadays with budgets being so huge, risktaking is not high on the list.
It's certainly doable though, i…
CF is just a bad fit for MMORPGs in general.
Even the most successful MMORPG CF campaigns generally only produce a tiny fraction of the budget needed to make a great full scope MMORPG.
Thus these devs have promised the sky and the moon to get the …
Some of this reminds me of a hidden cam show a long while ago.
They let chimps in a zoo splatter paint all over canvasses, then rented an art gallery and opened an exhibition of "The work of modern african artists".
Then they went in as a news came…
To me the game just didn't feel like an MMORPG. I admit I tried it back a long while ago and it probably improved since then, but first impressions do matter.
It all felt so chunked up, not like an immersive big world you "live" in but more like th…
One doesn't exclude the other.
Games are designed products. Their design heavily relies on story, art style, the quality of the art assets, sound and music to reach the design goal, which is making a successful product.
Thus games are products tha…
Most games are designed products. (when budgets are involved, anyway)
Design does not exclude art though, it just means you have a goal and shape your product accordingly.
Basically, games are more like commercial art, where form follows function…
Jean-Luc_Picard said:
I'm sorry if I misunderstood the whole thing, but the twitter messages seem quite clear to me : the guy tried to tell her how to do her job, by stating the obvious, and she lashed back.
If I missed something please enli…
Chimborazo said:
This thread is about something that's common in most RPG games: It's commonly set that a character can either aim to increase his "strenght" attribute or his "dexterity" attribute, leading to very difference results. I think th…
Vermillion_Raventhal said:
Yeah but does it make sense my character can one shot a whole raid because its 4 expansions old?
When judging it by real life logic, no it does not make sense.
But then again, judging the rules of a longterm ga…
Crowdfunding can be great for smaller games, I think it is a horrible fit for MMORPGs though.
Even the really successful MMORPG crowdfunding campaigns have only brought in a fraction of what is needed to fulfill the totally over the moon promises t…
Design an engaging decent quality MMORPG from the ground up around openPvP and it will attract the appropiate players and your grief tolerance differential is solved.
For that one game anyway.
Now, if you can pull off the needed quality with a bud…
Halandir said:
Just to spell it out: I wonder what made this (public knowledge) single incident in 12 years, ground for termination of Peter Fries?
Yeah you are right to wonder and ponder about it.
I can tell you one thing:
They wouldn…
A dev behaved in a way that gets you fired (and not just in game dev), and she was fired for it. End of story.
It had nothing to do with her gender. Anyone trying to turn this into a sexism issue or trying to white knight for her needs to step bac…
To me it looks like this whole thing is not a SJW or free speech or "private Twitter" issue, it's just a plain old someone was bad at their job issue.
Being able to handle feedback and customer interactions is part of being a game dev.
You either l…