Vrika said:
It's all about making money. Shutting down a private server is only interesting if it looks like it's taking business from company's official servers.
Otherwise a private server doesn't cost company anything, and it's free advertis…
Bloodaxes said:
WW4BW said:
If ranged actually required aiming, it would be more even.. But most MMOs dont like to calculate projectiles, due to the stress it puts on the server. Only games I see calculating anything beyond LoS check, …
If ranged actually required aiming, it would be more even.. But most MMOs dont like to calculate projectiles, due to the stress it puts on the server. Only games I see calculating anything beyond LoS check, dont have more than maybe 64 players on ea…
Ratfunk said:
Sounds like a bug. I've played several hours so far and have not run into anything like this. The RNG is very comparable to XCOM: Enemy Within. Personally, it's everything I wanted from a sequel and more. I am quite enjoying my t…
MadFrenchie said:
When I reload a saved game 14 times, moving my soldier into position and firing each time identically, only to have a 77% hit chance miss every single time, the game needs to be reviewed.
This is intentional.. And i…
Originally posted by Flyte27 Originally posted by Uproar And now for my add to the conversation....
A couple of you touched on it just above, but I'd like to highlight the point, that is, that ever since items become bound (typically as a …
Originally posted by blastermaster Originally posted by BadSpock
Dungeons/raids are for pre-made groups - for friends and guilds, remove all LFG systems. However, give solo and PUG players an opportunity to advance outside of dungeons/raids.
…
Originally posted by askdaboss If you are missing that aspect of MMORPGs, my advice would be to get a job on a factory line.
The repetitiveness and boredom of the task will achieve the same effect: you will start bonding with the guy sitting next …
Aaaah yes, the good old days.
When levels lasted long enough for us to get to fully experience a dungeon. Not giving us 3 levels for a failed attempt of half of it.
When gear was useful for more than one play session. And not rediculously underpow…
Originally posted by Velocinox Originally posted by dreamscaper
The real solution is to not include PVP unless it's the core focus of your game. It screws everything up otherwise.
/thread
I've said this many times myself. Either do a PvP…
Originally posted by PioneerStew Originally posted by Sulaa Originally posted by WW4BW Originally posted by Caldrin Games are aimed at different groups of people and are aimed to make money if different ways.. there is no one way to say a g…
Originally posted by Jabas Most of the times when ppl claim that some game fail it means it fail for them.
We dont know if games fail or not in general way, even those who lose alot of players after lunch, unless servers shutdown.
Imo fail o…
Originally posted by Caldrin Games are aimed at different groups of people and are aimed to make money if different ways.. there is no one way to say a game is successful or not as they are all different.
There would be a way if we could …
My opinion is that the games that boom and fade quickly in terms of active players are failures.
They clearly over promise and under deliver when they suck in many more players than they can keep around for more than a month.
They may be succesful…
Originally posted by Mickle This is going to sound strange but I always wanted player controlled mobs. A tougher fight. Maybe using a ladder system to choose what players go to what mobs.
It would work like this:
Player P encounters a group of…
While the OP has a point, lets not forget that economy crashed and how hard Iceland was hit in particular.
Kinda makes it hard to find new investors in that situation. Its amazing that they managed to stay solvent.