I define role-playing in a computer game as making decisions for and about my avatar that he/she/it would make as a being that exists in the game world.
There are many things in different games to take into consideration that affect those choices…
I've never liked that the role of rogue was primarily DPS. That's just my opinion - and I realize that it's blasphemy to a certain (likely majority) group of people.
Sneaking, stealing, spying, infiltrating, disguising, tricking, picking locks, …
Although I have a very successful career, I have to admit that I have, at times, neglected social relationships because of video games.
There are several face-to-face friendships I don't have - and experiences I haven't had - because I didn't inv…
I'd say that judicious use of the word "destroys" is in order.
Bill Murphy Destroys [insert MMO or developer here].
An occasional "absolutely" or "totally" will keep it fresh.
DMKano said:
For anyone expecting this to be 100% authentic vanilla WoW - you are going to be in for a rude awakening.
This will be Blizzards version of what they deem "classic" so set your expectations straight
I'd love for…
I get why the boss drops "the" item, but I don't mind your idea at all. Thinking and doing things differently will yield different results, and some people will think better results.
I don't get why (in most games) the boss and mobs are always i…
I see where you're coming from, but I have an opposite view.
From a game perspective, I understand why gnomes/halflings have equal abilities, walk or run the same speed, do the same damage, etc.
Referencing realism in a genre where magic spells …
Well animated characters and MoBs are a pretty high priority for me too.
Games that, to me, have (or had) good animations: World of Warcraft, City of Heroes
A game that had horrible character animation (to me) is Lord of the Rings Online. Th…
I forget the official names, but...
Darker Darkness... makes it hard to see at night or in caves without a light source
Tougher Dragons... They're a bit harder to kill, but not impossible
& Realistic weather.
Yanocchi said:
This question could be relevant to surprisingly many people here.
Many people who play games have probably thought about that question.
Awesome question.
I started programming myself at a young age (BASIC on a TRS-8…
New servers with varied rule sets:
I'd like to play on a role-play enforced server with a high level of difficulty- harder world mobs, world PvP, No common language, no global chat, where everything costs more, gold has weight, fewer griffons, no …
H0urg1ass said:
I honestly prefer the way that some early pen and paper RPG's handled this concept.
In Shadowrun, for instance, you could make an Troll Mage all day long if you wished, but Shadowrun character development is heavily based aroun…
Whatever the item creation process is, I'd add item wear. Needing to renew/refresh/fix items would inject sustainability and purpose into a crafting system.
Voted: ¯\(°_o)/¯
I agree with the premise, but the devil is in the details.
Rewards for experience points and leveling up would be difficult to implement - and might end up fostering exploitation, if you care about that sort of thing. How many …
Thanks for the update- especially for detailing how a group might better emulate a PnP experience.
There can be a lot of talking in a PnP session and it sounds like the DM pause feature will allow for that; certainly not what everyone's looking for…