As I have previously expressed, the idea of a 'WoW Killer' is absurd. The top MMOs of the earlier generations are STILL GOING - EverQuest and Ultima Online, that is to say.
It may end up having less players, and it may be nearly a ghost town, …
I'm going to have to chime in my support for City of Heroes/Villains.
Although you're still going to encounter a fair few disagreeable people in it, the fact of the matter is that... in MY experience at least, it has one of the best communitie…
I don't get why people go on and on about how such-and-such game is going to be the WoW killer - or the , or whatever.
EverQuest is still somewhat alive - perhaps not nearly what it was BEFORE, but it's still alive. It's still running. It's st…
Originally posted by admiralnlson
I played Vampire: The Masquarade, the pen&paper RPG, years ago.
I remember having a good time.
I didn't play Werewolves, and only watched part of a Mages scenario, though.
Although I'm not a fan of MMOS usi…
Originally posted by Horusra
Techinically that is a skills-based game, which is what asheron's call was not a skill-based game. Unless your character only has one skill I guess. But that is semantics. Skills-based games seemed to have failed t…
Originally posted by Horusra
Skill and strategy are two different things. It takes skill to fly a plane through a burning ring of fire...it takes strategy to line the plan up right to attempt the run. they are two different things. EVE tak…
Originally posted by swaindaddy
Originally posted by Kabaal
Yes the game was a let down, but it's just had a major overhaul and about to go back into beta. Yes.... closed beta. Don't you people think it's a bit early to be making judgeme…
I look forward to seeing that Blizzard has in store for us. There are many, many paths this could travel down, you know.
See...
World of Warcraft is massively successful. Blizzard's reputation is enormous - gargantuan, even.
The po…
Originally posted by MuffinManXIV
I would rather see fully lootable corpses over losing a level. What is a player to gain from killing someone else and forcing them to lose a level?
Of course fully lootable corpses wouldn't really work in the …
The current generation of MMORPGs has set a mold in place - it is most likely not going to be profitable to continue to make MMOs with terribly harsh death penalties. Oh, I'm sure there'll always be a hand-full of them floating around out there, ful…
Many people have already put it perfectly before me, but...
Basically, World of Warcraft is more or less the vanilla ice cream of the MMORPG world. It introduces nothing new - but it does bring all of the older features of MMORPGs into a fresh…
I want a little bit of both.
I want a skill-based progression system, not a generic class/level-based system.
I want to be able to choose between combat emphasis, or social emphasis - Do I deal with enemies by beating them to death with …
Originally posted by Mylon
I like the idea of open ended quests. That would be awesome. Another neat thing would be quests coming to you. Yes, sometimes it's inconvenient when the mob wants to pay back a "favor" you paid them while you're …
Originally posted by r0hn
Originally posted by Naryysys
Not to flame the OP, but this has been a thorn pricking at my side for the past week. It's gotten too annoying to ignore.
What, exactly, has copied WoW thus far? Barring everythin…
Honestly, WoW isn't really... being "copied".
When WoW came about, the MMO market swung heavily towards doing the things it did - not copying it directly. But raiding emphasis shot up, death penalties became much less severe, and overall MMOs …
A lot of people seem to have the expectation of permanent death being a part of this game. I wouldn't count on that: Simple fact of the matter is that MMOs these days are extremely light on death penalties -- people didn't like being smacked around …