Originally posted by iluvVG
Originally posted by Mazer14
I don't see how this thread devolved into FPS vs RPG 'skill'. It was supposed to be comparing MMORPGs with auto aim vs those with real time aim.
That being said, it should be pretty obvio…
Most shooter style perhaps, maybe DDO spolied me with their version of real time combat. You still have things such as abilities/powers (feats and enhancements in DDO along with class abilities), you also have positioning (a bonus to hit for being b…
The game is built around questing. There are explorer zones (there is one in the Harbor area, just forget the name at the moment). Later there are raids, but the game is built around the premiose of being an adventurer and completing quests/dungeons…
Originally posted by rikilii
Originally posted by lkavadas
Originally posted by Waterlily
Originally posted by lkavadas
RPG Combat = No Skill Needed
You're pretty wrong on that.
You usually need to put a lot more thoughts in (and c…
Originally posted by Pentagons
this game sux,
there is a built in voice chat and if u dont turn it on, the old people will kick u out of their parties
and they mostly are really loud or their mics are busted, so like every party has at…
Well, really almost any game supports Perma-Death, so long as they allow you to delete and re-roll.....
But yes DDO has several Perma-Death guilds spread across the servers, well at least the U.S. ones do.
After playing the real time combat system in DDO I could never go back to that yawn-fest that is target and click combat. Pull a Mob and target it, hit auto attack and maybe a hotbar button, check your e-mail while waiting for a power or ability to …
Originally posted by WisebutCruel
It's quite simple.
The non-pvpers will recruit pvpers in exchange for the best armors and weapons.
Those pvpers who resist will find themselves either forced to start crafting their own shit, or continually die u…
Hmmm I have yet to see any of the self-called "Hard-core" players clamouring for a game to have perma-death, too "Hard-Core" for a majority of them then?
Originally posted by Dhaeman
Kills immersion.
Defeats purpose of a MASSIVELY multiplayer online rpg. Any feature that negates the massive part of an mmorpg is a strike against the game for me.
I'd have to disagree, walking into a dungeon…
You will find hat General Chat is for the most part barren. Most chat is done within guild, in party chat either via. voice or type, or now on private (or semi-private) chat channels (such as ones set up by multiple guilds so they can coordinate bet…
1st off we would need to know if you are planning to play EU or US servers.
On the US side since the server merge things seem fairly balanced, pretty healthy population throughout the servers.
Originally posted by nariusseldon
Originally posted by TMan0314
Why do all of these new mmorpg developers say they have the perfect mmorpg with all of the features that are popular when a lot of them dont have player housing which is definitly …
Originally posted by Evasia
Originally posted by Hvymetal
Originally posted by Evasia
Originally posted by Theocritus
PK is hardly necessary in any game.....Basically PKers are people who get their thrills by ruining other players gam…
Originally posted by Evasia
Originally posted by Theocritus
PK is hardly necessary in any game.....Basically PKers are people who get their thrills by ruining other players gameplay....... Also PKers arent looking for a fair fight their l…
Originally posted by Evasia
Originally posted by zymurgeist
Originally posted by winter
You just pretty much described DarkFall to the T. Not sure the 100-200K ganker/griefers out there will really enjoy being ganked and greifed by other…