The real answer depends on a question, "Where is the content?"
To be honest, back in the older games where leveling was really hard, you didn't really have enormous amounts of endgame content. There was always something, and it was often very hard…
Interesting questions and answers. I've got one, if anybody feels like taking a swing at it.
I've done the dedicated crafter thing in MMO's and gotten kinda tired of it.
What's the most viable choice for somebody who wants to do casual, self-reli…
I dunno. In my opinion, things like full loot and permadeath and all of that can be done well, and they have been done well.
The real problem I have with these things nowadays is the rise of griefer culture. These features can work when players h…
Oooo, evolutionary biology. This is one of my favorite topics of conversation. Not an expert, but I like to read up on it.
I'll start by addressing two comments already made here.
The "multipurpose" nature of some of our orifices, to begin with.…
Well, here's my perspective.
FFXIV is going to have good gameplay, I think.
Good, but neither great or revolutionary. From what we've seen and heard so far, the basic combat mechanics and dungeon design will probably be solid and fun, but they wo…
To be honest, FFXI's gameplay wasn't perfect. I don't think it's some gold standard FFXIV should be held to.
Enforced grouping has its downsides.
I didn't enjoy sitting there and waiting for long periods for people to come level with me. Even wh…
I actually think they're kinda interesting, from a lore perspective. And they really do fit with the game. FF hasn't had single-named protagonists since FF3 on the original NES.
It wasn't Cloud, it was Cloud Strife. It wasn't Edgar. It was Edga…
Europeans get screwed a lot, as far as MMO's go. It's really down to two factors. To start with, the market is still maturing in EU. A lot of the homegrown import publishers you have at play there are able to secure licenses for really good title…
Looking at the usage charts, Blade and Soul is currently doing well in the Korean market, but it hasn't been out that long. Given the game's current results, I think it's safe to draw a few conclusions:
Production values will be solid. The game p…
That system will be fine, I think. And AMD is still pretty good value for money. I don't think they're out of the game yet.
Don't get me wrong. I do tend to build Intel-NVidia machines myself. They're safer bets, in my view. AMD has had a smal…
I think you're dealing with two sets of people here, as has already been mentioned in this thread.
Some of us have just been around for a while. We've seen projects we love die after withdrawing our support. Eventually, you learn there is value i…
Oh, nice. Maybe if I pester the devs a little once the game goes live, they'll turn the feature on early.
I guess they want to delay it, so they can build up a decent roster of gear. But I don't really see that as necessary. Give people a chan…
For the record, most research into the effect of wealth on prosocial and antisocial behavior shows that wealthy people do tend to measure higher on indexes of antisocial behavior and lower on indexes of prosocial behavior. When you look at the stu…
There are 2D games which are still doing very well. You should specify what you mean, though. 2D as in 2D platformer? In that case, both Maplestory and Elsword are still performing well, both in NA and Korea.
Those two aren't terrible. MS is ju…
NC hyped this title because it is performing incredibly well in South Korea. They assumed it would get them a decent chunk of revenue out here.
It may not be a smash hit, but they're not looking for that. They'll be happy with a few 100k regular …
Originally posted by Mkilbride
Originally posted by Kurush Originally posted by Mkilbride Face of Mankind. The most Sandbox sandbox out there.
Perhaps one of the greatest Sandbox MMO's ever made, and flew under everyones …
Originally posted by Mkilbride
Face of Mankind. The most Sandbox sandbox out there.
Perhaps one of the greatest Sandbox MMO's ever made, and flew under everyones radar. It was such an addicting game...
It didn't fly un…