Eve, althought not browser based I know quite a few people spend 80% of their time online trading, 19% bragging about being rich and 1% trying pvp but getting bored.
You use to be able to turn the background into something completely static w…
The game suffers and enjoys being a hybrid. The combat is bad for a shooter, amazing for an rpg, the gearing up/roles are amazing for a shooter, meh for an rpg.
Aimbots aren't that game breaking because the slow pace means "good" players don't mi…
Originally posted by RefMinor
Perpetuum, EvE meets Mechwarrior
Perp is really small, for a game about economy you end up doing tons of things yourself because no one else plays. Or you join a corp and get everything handed to you because wh…
The hard rock paper scissors (+100% dmg to x class really?) is lame but the pvp can be amazing for groups.
There is no real reason to level solo on a pvp server because you can switch between pve and pvp at will. As a group running over pubbies a…
Originally posted by mgilbrtsn I get the impression that CCP is a pretty good company. They are continually trying to improve the game and when they go off track, they are willing to say so and try to compensate. Very professional IMO.
Th…
Originally posted by Yalexy
Originally posted by Shakesphere
Check out Perpetuam Online: http://www.perpetuum-online.com/
It's a ground-based mech game, but it obviously took Eve as the model to follow when they designed it.
-Sha…
Originally posted by Gdemami
Acknowledging blaster issue after all those years? How many more years they will need to find out what the issue actually is and that flat numbers boost isn't a solution? Sorry to tell you but those guys at CCP have …
I think the f2p trend is a great improvement over previous buisness models that are designed to make a profit on release then die slowly while sucking subscriptions. It beats the hell out of most types of "free trials". The game trying to sustain it…
meaningful pvp?
eve, perpetuum, mortal, darkfall
Don't think there are others with real item loss on death, non-instanced, territory owner ship etc.
Judging by the refrence to wow in the title you definition of meaningful pvp is probably p…
Character customization isn't the primary function of rpgs, its the primary function of a dressup game.
Roleplaying games are about assuming a role in whatever world and being imersed in your character.
Originally posted by Yalexy
Perpetuum isn't a copy of EvE, even if people like to call it that way. Perpetuum simply lacks 50% of the features of EvE, basically PvE is non-existant but that's needed to run a game like EvE.
Perp is eve at…
I hate that mmo's have become multiplayer race to max level and best gear games rather than worlds.
I can count on one hand the number of online worlds. Player driven economy, skills > levels, non-linear gameplay these are concepts thrown away …
Originally posted by Morden Who cares? CCP is a company. Companys find ways to make money. There is nothing wrong about turning a profit. Get a job...
The problem is that ccp is very likely adding pay for advantage to eve and that the money…
Depends wildly what you want the merc group to do. If you trying to attack a competent pvp group they'll probably enjoy the wardeck. If your trying to get carebears to stop mining the same belt as you they're good. If your trying to get revenge on f…
Originally posted by VikingGamer "The Gordon Gekko Issue" ???
And you are buying this as legit?
Your first clue should have been the first page.
Dude, you have been hit head on by the troll train.
Go read the actually pdf and maybe the ev…
Yeah I do mean loot dropping as prizes sorry. In the origional ones they were drops as well. Isn't it the same thing when ccp spawns a fail-fit ship that's a loot pinyata?
The terrible incharacter/out of character part I was refering to was fr…
Live events work by having actors.
Everyone else just shows up and watches and gets to shoot the mobs that get spawned. If you talk in local and your not part of the "group" of roleplayers ccp has working you will be completely ignored even if you…