This class feels very well designed, at least for pvp. The skills and traits really give it a handful of very clear and intentional strategies. I can't wait to see the rest.
MxO was actually really fun to play and I enjoyed my time there despite the major bugs.
Jumpgate Evolution should be on this list, but I doubt anyone remembers it, lol.
Originally posted by Asamof ....how about qualtity updates over quantity? cool, more updates that nobody cares about. Gonna have so much fun lighting those torches and killing those same ol' dredge....not
So.. you haven't played since February.
Let's be honest, 100 million dollar AAA MMOs aren't failing because their graphics suck, or they didn't spend enough money on X or Y.
It's because their game design choices are complete crap.
Originally posted by Panther2103
So just one quest, an ingame festival some minigames and that's it? It doesn't sound too big to me.
It's like 4 quests, new maps and new monsters... But yeah, not as big as they made it sound it would be.
Bottom part of the video tab, is a troubleshooting button. I hit that and enable the option to run DirectX 11 instead of Direct X 9. That helped a lot, but I still think it could be better.
I hope they optimize it more soon.
Originally posted by furbans Originally posted by Lobotomist They really nailed the combat. I must say better than GW2. Even than Tera.
Rest of the game is crap.
But its D&D , Forgotten Realms and yes Foundry
Could it be that Cry…
Find yourself a group of people to play with, it makes things a lot more fun, and they can mentor you.
Other than that, there is no right way to start Eve, unfortunately. It's all about finding something you like doing and going for it.
The …
Originally posted by Phaserlight
Magiknight:
Vendetta Online
Eve Online
Neither of these games have instances, and they are both what I would consider "modern MMOs"
Deadspace/complexes that you find or use for missions are instanced. It's jus…
Originally posted by Nemesis7884
the one thing that truly bothers me about the game is the rooting during combat..it completly kills the dynamic combat for me, makes it very static and "non dynamic" and boring...the one advantage that "action comba…
Whenever a program uses your computer's resources and your network's bandwidth without letting you know, it's considered bad.
You can all act like smartasses and claim that anyone who doesn't know what Pando does is an idiot, but it honestly ope…
Originally posted by Phry
They may have more detail than Rifts dynamic events, but that doesnt really alter the fact that Rift created the concept. Maybe Arenanet took that idea and ran with it, but ultimately, it was Trion that brought about that …
I still love and play GW2, but definitely not as voraciously as i use to.
I get enjoyment out of exploring the world, finding new DE's, and other hidden or not-so-obvious elements of the game. Finding beautiful scenery is also always fun to me.
…
The game is a pretty rough beta, and it was originally going to be released by now. This kinda shows that Aventurine isn't a very strong company in the judgment/development department.
But I will say, what is working, and what is different from …
Since the entire population of any game in question doesn't use xfire, you'd have to have a decent random sample size to get accurate statistical information from xfire data.
I'm sure xfire can provide a large enough sample size for some games, …
GW2's zones from a lore perspective were mapped by cartographers from Tyria. People who make maps, and decide where one area begins and ends, tend to do so in a rectangular fashion, unless something like a body of water or a mountain cuts through so…
"There's no impact on attacks. I want to feel the thud of an attack. I want to see interesting effects. Nothing about the combat felt impactful or fun. Not a single thing. It also felt very sluggish. The game has no polish."
Try playing t…