Originally posted by Flyte27
To me using someone elses game engine already heavily limits what you can and can't do. I believe it's why we see a lot of MMOs that are the same. The earlier MMOs engines were all developer in house I believe by the…
Originally posted by VengeSunsoar
A smaller budget means one of three things. Less quality, less features or genius devs who can do quality and features at a fraction of the cost.
Roughly true. I've been expecting for some time for technological …
Originally posted by Axehilt
I'm pretty concerned about someone who still hasn't figured out how entertainment industries work after observing them for a decade.
There is no set behavior for it:) The impetus is money and naturally many are clo…
Originally posted by Axehilt
Gameplay is decision-making, so tons of variety exists.
You should allow your wonder to transition into thought. That would cause you to look across all of gaming and realize gamers' strong overall preference of game…
Originally posted by nolf
The point you are missing here, is that what seems to be left behind is the idea that the journey in and of itself can be rewarding, not just the destination.
Thanks for the nice read OP:)
The above quote is in my opi…
Yes, OP. Now, let us hold hands and sing kumbaya once more. We need but propose the site admins and all them dissenters receive a nice hot spanking.
Kumbaya my lord~
(On a little bit more serious note, it's true that many, myself included, could a…
Originally posted by Enbysra
Hmm... as far as philosophy goes with respect to quantum phenomena, that is not really where philosophy comes into play. Philosophy does come into play with respect to the scientific methodology itself being revised. T…
Originally posted by cheyane I am afraid of one idea. Other players having control over me . They take over areas and keep me out or I have to be in their guild to be allowed in and so on. This is something I will run away from. Players are cruel an…
Originally posted by Enbysra
There are also 9 preliminary articles, introducing the overall book1, introducing chapter 1 (specifically to it's being based on a different approach than what has been yet attempted)2, introducing chapter 23, treating…
Originally posted by Axehilt As for filler quests I feel they're largely zen gameplay currently, and that's bad. A better design would make it a choice where you can choose easy (low rewards) or hard (high rewards) questing. Selecting easy would n…
Originally posted by Axehilt
Immersion is definitely key to relaxation, as it implies your mind is shutting out outside thoughts for a while. However this isn't the typical virtual world style "immersion" that gets discussed on this forums, but s…
Originally posted by Enbysra
Hence the reason I need to actually complete a book and get it published, because there is no other route to take.
Yeah it is a good idea. What kind of a book are you writing?
Originally posted by Axehilt
You might have put it better than me by questioning whether zen is fun. I think people would generally say "what? oh...yeah sure it's fun" when asked whether they're having fun in zen-heavy games, but that their true…
Originally posted by Loke666
My problem with modern MMOs is basically just the fact that 90% of the gameworld is so incredible easy so a chimp could play. Heck, I really loved GW2 in the beta before they nerfed the difficulty, it was totally aweso…
Originally posted by Axehilt
I don't know how he phrases it, but I call it the most common type of fun. Two other main types being zen and social.
* Zen could be paraphrased "relaxation activities", as there is often little decision-makin…
Originally posted by sunandshadow
Well, I'd think of interactive fiction, rather than acting. The goal in playing a game isn't to present a performance, it's to have a satisfying wish-fulfillment, escapist, individuality-expressing adventure; som…
Originally posted by AxehiltMy class rotation puzzle.
* The boss mechanics puzzle.
* Sometimes environmental puzzles (don't step in the lava)
* And since it's a team game, the "right choice" isn't constant -- if someone scews up, the…
Originally posted by sunandshadow
I don't think it was confusing - I'm not interested in being part of a community. I don't like guilds. I hate interdependencies and hierarchies; social interaction is only pleasant when it's on casual, safe, and…
Originally posted by sunandshadow
Originally posted by phumbaba I wanted to make a poll on what aspects of a literal role that are more or less missing from today's mmorpgs do people find something that should be insinuated when talking abou…