Founder of The Earthbound: http://earthbound.guildportal.com
I've been a newbie, officer, guild leader, alliance leader, server police, griefer, "server first," community organizer, theory crafter, face roller, and just about every other role you can image in an MMO.
I just don't get the point of MMORPG.com's recent "reveal" diaries. Most of the new info should just be a stub ("beta coming soon" "Q&A transcript here" etc). "Reveals" about systems and stuff that have been live since 2012's beta really make me…
As someone who helped organize and lead 40 mans, they WERE something people could afk in, but usually only once you were farming it a bit (or had some really skilled players). They were a beast to organize and coordinate, especially with movement in…
Originally posted by Storm_Cloud Originally posted by Leiloni Squee! Looks amazing, can't wait.
Also, wtb Dragon Age MMO. Come on Bioware you know it would be great!
Mmmm, a sandbox Dragon Age MMORPG... Question is though, will Biowa…
First off, glad to be participating in this! I met you once at a gaming convention when some other reporter was talking to you about WoW having such an advantage over RIFT, you mentioning how proud you were of your team, and I kinda stepped in, not …
Wide turns are possible in rail shooters, just not often. A buddy of mine and I keep watching that part and we're both leaning towards rails, as much as we want it to be free form. If they wanted people to know it was free form, they'd show a U-turn…
But as you started out, there is a buy to play option. Other companies do gated content where you pay for additional content as you want it. I would support that before a box price AND subscription. There are too many MMOs coming out these days, and…
But as you started out, there is a buy to play option. Other companies do gated content where you pay for additional content as you want it. I would support that before a box price AND subscription. There are too many MMOs coming out these days, and…
Been playing MMOs for... god, 14 years now I think, and this is pretty much what I've experienced (I don't agree with all of it, especially discounting DF). To the "PvE" camp, there ARE 100% FFA PvP games- they're called "shooters." You want comprom…
Originally posted by Rzep For me the game does not exist, there are no screens, no videos, no info, nothing.
Yup. It's a press event where they didn't invite all the press. I also "love" how some sites are making it their best in show even though…
It's actually more combat focused. Only 25-33% of the content is about paths, which is where you get the exploring/lore/building stuff from, for the most part (I think I heard that some of these activities will be part of the regular quests, with pa…
Maybe I'm too pragmatic, but just go multi-faction and recruit responsibly? If you have voice chat, people can just ask others to stop ganking them if that's a problem, and those who can't listen to others may just need to be removed. I've seen it w…
I'm not seeing reasoning on how this'll change MMOs. It's more like "What it has that sorta makes it what we'd call an MMO." The last parts, to me, help confirm the idea that TOR's a single player RPG with a great lobby ;P
It's not an MMO, but the Animal Crossing series has some fun housing, and the online option for the last 2 really adds to the fun. It's been a nice way for me to pass the time while waiting for, at the very least, TOR (which I think may last me a mo…
I really ought to stop reading these articles =/
Leading in and of itself is the reward, as it should be. Being a successful leader doesn't just = success, but gives you clout, forms a reputation, and generally allows you to do things others can't…
Originally posted by Axehilt Difficulty = how much skill is required to avoid failure.
Penalty = what happens if you fail.
Therefore death penalty doesn't make games harder. It just makes them more painful or inconvenient.
I think addressi…
As others have noted, a lack of open beta generally means the developers are hiding something. On the function front, open betas can help prep for launch by providing a larger stress test. However, IMO, open betas are much more important for MMOs th…
A few folks have touched on this, so I'll reinforce some and possibly introduce others.
First, gear dependency and passivity. Tanking's most active job is holding aggro, not dodging and blocking. Stats tend to do the latter. While there may…