I played on a server first progression level on most MMOs I've played where I've hit max.
* World of Warcraft (8 times throughout various expansions)
* Everquest (twice - dual boxxed, one character I maxed AA as well)
* Warhammer Online (o…
Originally posted by anemo Find a guild with a female leader(preferably over 30 or better yet 40). Normally in that case it's going to be someone who's been playing for quite a while, and that started playing when there were even fewer women.
O…
Originally posted by Loktofeit Originally posted by greenreen Free Trials make the car comparison insignificant. Sub games had ways of letting people test drive the material.
...3-6 months after release, at the earliest.
A lot of …
Why does a game have to innovate to be fun? It's very difficult to come up with something innovative when gaming has been around for 20+ years. That said, GW2 did innovate in significant ways, so why are the jaded masses not jumping on that game t…
Wildstar has a very poor leveling experience. Not only is it a typical quest HUB themepark we've been seeing time and time again since WoW released, but it throws WAY too many quests at you (I felt like the game was giving me 2 or 3 new quests ever…
I think making the assumption that strict PvP rules cater to a more mature audience (as much as I'm looking forward to Crowfall, I'd even go as far to say the opposite is true sometimes) and a somewhat cartoonish artstyle (it's nowhere near the leve…
There are a lot of delusional people in this thread.
I don't know where to start, I guess let's start with monthly subs:
I think it's a mistake for Pantheon to even consider charging a monthly sub as it's main (likely only outside of backers) sour…
Looks very good, but they couldn't have launched their Kickstarter at a worst time considering Yooka-Laylee and Bloodstained: Ritual of the Night are ending close to the same time. There are also several other (slightly less) popular video game Kic…
Oh god, the horrors of PUGs. Some of my more memorable experiences:
1. I'd occasionally queue as a Justicar in full Hammerknell gear for PUGs back when Hammerknell was the endgame content: I joined a group who had 4 members of another guild. We…
Originally posted by Axehilt
Timesinks are things which require significant time, yet provide little to no gameplay. Very rarely is the term used to mean "things which take time." Filling players' time with gameplay is fine. Wasting players' ti…
I really like the simplicity of developing for a “pay wall” strategy. It feels like the old days of box products and it’s just nice not having that constant noise in your head of developing the never-ending month-to-month strategies. I think this is…
I miss them too. You can make a pure support builds on most classes in GW2, but it's not likely anyone outside of maybe a dungeon group (which doesn't happen much anymore) would notice and even then it's iffy.
Really? Why do you care if a game gets released or not? It's not really that well known a franchise to have it's reputation tarnished anyway as the majority of gamers nowadays probably never even heard of it. I'd wager that most of those that hav…
Originally posted by Gaia_Hunter Originally posted by AIMonster GW2 still lacks strong endgame PvE content and has really poor encounter design, I was shocked to find encounters in Arah kept the same. One boss you literally stand there with a ref…
I think a better question would be if anyone is returning for the expansion. I've already returned in preparation for the expansion.
I'd love to argue about things most people said here (boring combat, boring level experience) as I think GW2 is su…
Originally posted by Noyou12 Due to RNG, probably not. After farming for ages to get a legendary, having a friend get 3 precursors from the MF in one afternoon kinda sucks knowing I dumped infinitely more stuff into it.
Thinking about returni…
Eh, if it keeps the game free (or at least non-sub model) for non-paying players then I don't see anything wrong with it. Games like GW2 have a few cosmetic and "fun" items in the cash shop, but also many more as unlockables for doing various thing…
Originally posted by reeereee
Considering a popular P2P title can rake in over 100 million in box sales by the first week I'm not sure how to interpret this number.
Aside from World of Warcraft expansions, I don't think any MMOs and very few PC ga…
F2P MMOs don't need high retention rates with all players. They just need high retention rates with whales, which support the rest of the F2P population. Most of the games do this well, even if it comes at the cost of good gameplay for the non-pa…
Originally posted by Parepin 1. Shadowbane 2 - Check
Super niche game. Shadowbane never sold well and very few people are still looking forward to the return of that style game.
2. Industry leaders behind the game - Check
Same could be said f…