I actually enjoy cooperation, teaching, and helping people in real life. I'm not programmed that way. I choose to be that way. But I enjoy playing games where I can both cooperate, compete, and engage in conflict.
But it doesn't matter. I doubt…
I understand what you're saying, but I'm not interested in building rocket ships. Just living in a village and raising crops or living in a town and plying a trade wouldn't interest me either. Not without the possibility that the village or town m…
I don't think the conflict in most mmorpgs is meaningful. Why? Because the game worlds in most mmorpgs are static. Player choices do not effect or change the game world in a potentially lasting or permanent way. The amount of wealth, resources, …
@Flyte27 - I don't agree with your atheistic and morally relative views, but I don't think this forum is the place to debate our different belief systems and worldviews.
Anyway, I do agree that mmorpgs have become far too restrictive and boring in …
If the game is actually a role-playing game where all the players are role-playing their characters, then of course I would want some players to act like villains. Villains, criminals, or members of enemy factions, realms, alliances, or societies m…
I did forget about the Game part. For it to be a game it also probably needs to have a few rules and allow people to cooperate and/or compete with each other. But we can make any kind of rules we want for a game, as long as everyone who plays agre…
@Eldurian - Yes, systems, mechanics, and progression methods are just means to an end. They are not the end in and of themselves.
People first started playing role-playing games because they thought it would be fun to pretend to be something or …
Eldurian said:
As to the other interpretation of your question, what is causing them to die. Lack of innovation and the fact people are fed up with grinding.
I am totally fed up with grinding. I am tired of playing the same game over and o…
Actually, I missed all those other Pokemon RPGS on that list somehow. So, RPGs are indeed profitable and popular. RPGs and Strategy/War games have been my favorite since I was a teenager (back in the 1990s). However, I have only considered three …
@Flyte27- "The end of law is not to abolish or restrain, but to preserve and enlarge freedom. For in all the states of created beings, capable of laws, where there is no law there is no freedom." - John Locke, Second Treatise of Government, Ch. VI, …
@SEANMCAD - A dangerous world requires more cooperation than a safe one. If the game is set in a medieval fantasy world, for example, it would make sense for the world to be pretty dangerous. Medieval times on earth were fairly dangerous on this p…
@SEANMCAD - Well, the world being more dangerous would encourage us to find and make friends whom we could trust. It might actually promote more socialization and building of communities. The real word is fairly dangerous and full of people we can…
There are always people the heroes could trust in the best fantasy novels and movies though. Lord of the Rings, Star Wars, Game of Thrones. Though there are less trustworthy people in Game of Thrones. The less trustworthy people who can be found …