nariusseldon said:
Deivos said:
End-game activity that takes place in finite volume from limited reward options (which is technically the same for raids, but raids are usually tougher to complete). You play those to get what's there an…
nariusseldon said:
MMOExposed said:
There are many ways to keep progression while getting rid of boring grind. It's a creative process. But most developers are very conservative with the game development. So we get the same old same ol…
Torval said:
Deivos said:
laserit said:
The guy is just telling it like it is. He's not claiming any kind of moral superiority. He's been doing this kind of shit for a long time, he knows what he's talking about. Don't discoun…
nariusseldon said:
Deivos said:
Any other pointlessness you want to bother me with?
I don't know that you view providing evidence, even if they exists, of your claims is "pointless". I guess you just hope that people will just …
laserit said:
The guy is just telling it like it is. He's not claiming any kind of moral superiority. He's been doing this kind of shit for a long time, he knows what he's talking about. Don't discount what he's saying because you think he's ju…
PvP is not itself the fault that leads to a game's demise. Even OWPvP can work. We've seen reasonable examples of it in the likes of Lineage and EVE. More so we can look to the implementation and often faulty rules to be the issue.
The reason those…
filmoret said:
But overwatch is not any better. What are they offering that this game isn't? So why pay a pricetag on a game when you can play a free version of the same game with better features?
A bunch of lore very vaguely connected…
If they only did one server type then they'd have to make a much more robust ruleset and PvP/flagging system in order to keep things working fine.
Dividing the servers into multiple types is the easier solution because it separates out groups by fa…
Proceedings of the 4th Australasian Conference on Interactive Entertainment
MMORPG Guilds as Online Communities
Project Massive: A Study of Online Gaming Communities
Gaming and Cognition: Theories and Practice from the Learning Sciences
MMORPG Aren'…
End-game activity that takes place in finite volume from limited reward options (which is technically the same for raids, but raids are usually tougher to complete). You play those to get what's there and then move on, that's not going to maintain a…
What's with the necromancy?
And honestly, because ST is a series (both TV and movies) that has always focused on a group of people on the different ships and stations, it'd likely work better as a just a co-op multiplayer game than an MMO.
Like, m…
nariusseldon said:
Deivos said:
Not to mention it's only a small segment of the userbase that actually engages in current end-game raids actively (~20% or less if you follow the achievement tracking in WoW).
but you fail to coun…
If everyone treats it as an argument of opinions, sure.
However, when one person claims they "champion truth and rational thought" even though they are only providing their opinion and anecdotal evidence, then there is a problem.
It's painfully d…
kitarad said:
I understand what you're saying @Deivos but the examples the OP gave are anecdotal are they not ? Example of people passing by and seeing you dying and throwing a heal and buff or finding your body and rezzing it. He also mentione…